tvl-depot/absl/synchronization/internal/graphcycles.cc
Abseil Team ca9856cabc Export of internal Abseil changes
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53550735f5a943dfb99225e7c53f211c2d6e7951 by Gennadiy Rozental <rogeeff@google.com>:

Import of CCTZ from GitHub.

PiperOrigin-RevId: 309333648

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847bbf8a1d9cd322ec058c6f932d1f687fd3d331 by Gennadiy Rozental <rogeeff@google.com>:

Make Validation interfaces private in CommandLineFlag.

Calls are rewired via private interface access struct.

PiperOrigin-RevId: 309323013

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a600fc5051e0a0af50a7850450fd3ed1aef3f316 by Matthew Brown <matthewbr@google.com>:

Internal Change.

PiperOrigin-RevId: 309292207

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937d00ce3cf62c5f23f59b5377471fd01d6bfbc7 by Gennadiy Rozental <rogeeff@google.com>:

Make TypeId interface private in CommandLineFlag.

We also rewire the SaveState via the new PrivateHandleInterface trampoline class. This class will be the only way to access private methods of class CommandLineFlag.

PiperOrigin-RevId: 309282547

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796c4bd35073b6a8337762bdb13603dae12a4df1 by Derek Mauro <dmauro@google.com>:

Cleanup uses of kLinkerInitialized

PiperOrigin-RevId: 309274734

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c831446c52d9ef4bdcb1ea369840904620abc4b9 by Gennadiy Rozental <rogeeff@google.com>:

Eliminate the interface IsModified of CommndLineFlag.

PiperOrigin-RevId: 309256248

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a1db59d7f7aa39cb0a37dbf80f8c04e371da8465 by Gennadiy Rozental <rogeeff@google.com>:

Avoid default value generator if default value expression is constexpr.

If possible, we detect constexpr-ness of default value expression and avoid storing default value generator in side of flag and instead set the flag's value to the value of that expression at const initialization time of flag objects.

At the moment we only do this for flags of (all) integral, float and double value types

PiperOrigin-RevId: 309110630

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ae3b4a139aacd8fc165c9acd2a3cbae1f9e26af4 by Gennadiy Rozental <rogeeff@google.com>:

Make SaveState a private method of the CommandLineFlag and make it only accessible from FlagSaverImpl. There is no other call sites for this call.

PiperOrigin-RevId: 309073989

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cbc24b4dcc166dd6b0208e9d7620484eaaaa7ee0 by Abseil Team <absl-team@google.com>:

Eliminate the interface IsModified of CommndLineFlag.

PiperOrigin-RevId: 309064639

--
08e79645a89d71785c5381cea9c413357db9824a by Gennadiy Rozental <rogeeff@google.com>:

Eliminate the interface IsModified of CommndLineFlag.

PiperOrigin-RevId: 309054430

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4a6c70233c60dc8c39b7fa9beb5fa687c215261f by Gennadiy Rozental <rogeeff@google.com>:

Internal change

PiperOrigin-RevId: 308900784

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13160efdf7710f142778d5a1e4c85aa309f019b6 by Abseil Team <absl-team@google.com>:

Provide definitions of static member variables -- improved C++11 support.

PiperOrigin-RevId: 308900290

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0343b8228657b9b313afdfe88c4a7b2137d56db4 by Gennadiy Rozental <rogeeff@google.com>:

Rename method Get<T> to TryGet<T> per approved spec before making interface public.

PiperOrigin-RevId: 308889113

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7b84e27fb857fc1296a05504970f506d47d2f2c1 by Derek Mauro <dmauro@google.com>:

Remove node_hash_* methods that were deprecated on release

PiperOrigin-RevId: 308837933

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599d44ee72c02b6bb6e1c1a1db72873841441416 by Gennadiy Rozental <rogeeff@google.com>:

Eliminate CommandLineFlag::Typename interface per approved spec before making CommandLineFlag public.

PiperOrigin-RevId: 308814376
GitOrigin-RevId: 53550735f5a943dfb99225e7c53f211c2d6e7951
Change-Id: Iae52c65b7322152c7e58f222d60eb5a21699a2cb
2020-04-30 22:45:41 -04:00

697 lines
20 KiB
C++

// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// GraphCycles provides incremental cycle detection on a dynamic
// graph using the following algorithm:
//
// A dynamic topological sort algorithm for directed acyclic graphs
// David J. Pearce, Paul H. J. Kelly
// Journal of Experimental Algorithmics (JEA) JEA Homepage archive
// Volume 11, 2006, Article No. 1.7
//
// Brief summary of the algorithm:
//
// (1) Maintain a rank for each node that is consistent
// with the topological sort of the graph. I.e., path from x to y
// implies rank[x] < rank[y].
// (2) When a new edge (x->y) is inserted, do nothing if rank[x] < rank[y].
// (3) Otherwise: adjust ranks in the neighborhood of x and y.
#include "absl/base/attributes.h"
// This file is a no-op if the required LowLevelAlloc support is missing.
#include "absl/base/internal/low_level_alloc.h"
#ifndef ABSL_LOW_LEVEL_ALLOC_MISSING
#include "absl/synchronization/internal/graphcycles.h"
#include <algorithm>
#include <array>
#include "absl/base/internal/hide_ptr.h"
#include "absl/base/internal/raw_logging.h"
#include "absl/base/internal/spinlock.h"
// Do not use STL. This module does not use standard memory allocation.
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace synchronization_internal {
namespace {
// Avoid LowLevelAlloc's default arena since it calls malloc hooks in
// which people are doing things like acquiring Mutexes.
ABSL_CONST_INIT static absl::base_internal::SpinLock arena_mu(
absl::kConstInit, base_internal::SCHEDULE_KERNEL_ONLY);
ABSL_CONST_INIT static base_internal::LowLevelAlloc::Arena* arena;
static void InitArenaIfNecessary() {
arena_mu.Lock();
if (arena == nullptr) {
arena = base_internal::LowLevelAlloc::NewArena(0);
}
arena_mu.Unlock();
}
// Number of inlined elements in Vec. Hash table implementation
// relies on this being a power of two.
static const uint32_t kInline = 8;
// A simple LowLevelAlloc based resizable vector with inlined storage
// for a few elements. T must be a plain type since constructor
// and destructor are not run on elements of type T managed by Vec.
template <typename T>
class Vec {
public:
Vec() { Init(); }
~Vec() { Discard(); }
void clear() {
Discard();
Init();
}
bool empty() const { return size_ == 0; }
uint32_t size() const { return size_; }
T* begin() { return ptr_; }
T* end() { return ptr_ + size_; }
const T& operator[](uint32_t i) const { return ptr_[i]; }
T& operator[](uint32_t i) { return ptr_[i]; }
const T& back() const { return ptr_[size_-1]; }
void pop_back() { size_--; }
void push_back(const T& v) {
if (size_ == capacity_) Grow(size_ + 1);
ptr_[size_] = v;
size_++;
}
void resize(uint32_t n) {
if (n > capacity_) Grow(n);
size_ = n;
}
void fill(const T& val) {
for (uint32_t i = 0; i < size(); i++) {
ptr_[i] = val;
}
}
// Guarantees src is empty at end.
// Provided for the hash table resizing code below.
void MoveFrom(Vec<T>* src) {
if (src->ptr_ == src->space_) {
// Need to actually copy
resize(src->size_);
std::copy(src->ptr_, src->ptr_ + src->size_, ptr_);
src->size_ = 0;
} else {
Discard();
ptr_ = src->ptr_;
size_ = src->size_;
capacity_ = src->capacity_;
src->Init();
}
}
private:
T* ptr_;
T space_[kInline];
uint32_t size_;
uint32_t capacity_;
void Init() {
ptr_ = space_;
size_ = 0;
capacity_ = kInline;
}
void Discard() {
if (ptr_ != space_) base_internal::LowLevelAlloc::Free(ptr_);
}
void Grow(uint32_t n) {
while (capacity_ < n) {
capacity_ *= 2;
}
size_t request = static_cast<size_t>(capacity_) * sizeof(T);
T* copy = static_cast<T*>(
base_internal::LowLevelAlloc::AllocWithArena(request, arena));
std::copy(ptr_, ptr_ + size_, copy);
Discard();
ptr_ = copy;
}
Vec(const Vec&) = delete;
Vec& operator=(const Vec&) = delete;
};
// A hash set of non-negative int32_t that uses Vec for its underlying storage.
class NodeSet {
public:
NodeSet() { Init(); }
void clear() { Init(); }
bool contains(int32_t v) const { return table_[FindIndex(v)] == v; }
bool insert(int32_t v) {
uint32_t i = FindIndex(v);
if (table_[i] == v) {
return false;
}
if (table_[i] == kEmpty) {
// Only inserting over an empty cell increases the number of occupied
// slots.
occupied_++;
}
table_[i] = v;
// Double when 75% full.
if (occupied_ >= table_.size() - table_.size()/4) Grow();
return true;
}
void erase(uint32_t v) {
uint32_t i = FindIndex(v);
if (static_cast<uint32_t>(table_[i]) == v) {
table_[i] = kDel;
}
}
// Iteration: is done via HASH_FOR_EACH
// Example:
// HASH_FOR_EACH(elem, node->out) { ... }
#define HASH_FOR_EACH(elem, eset) \
for (int32_t elem, _cursor = 0; (eset).Next(&_cursor, &elem); )
bool Next(int32_t* cursor, int32_t* elem) {
while (static_cast<uint32_t>(*cursor) < table_.size()) {
int32_t v = table_[*cursor];
(*cursor)++;
if (v >= 0) {
*elem = v;
return true;
}
}
return false;
}
private:
enum : int32_t { kEmpty = -1, kDel = -2 };
Vec<int32_t> table_;
uint32_t occupied_; // Count of non-empty slots (includes deleted slots)
static uint32_t Hash(uint32_t a) { return a * 41; }
// Return index for storing v. May return an empty index or deleted index
int FindIndex(int32_t v) const {
// Search starting at hash index.
const uint32_t mask = table_.size() - 1;
uint32_t i = Hash(v) & mask;
int deleted_index = -1; // If >= 0, index of first deleted element we see
while (true) {
int32_t e = table_[i];
if (v == e) {
return i;
} else if (e == kEmpty) {
// Return any previously encountered deleted slot.
return (deleted_index >= 0) ? deleted_index : i;
} else if (e == kDel && deleted_index < 0) {
// Keep searching since v might be present later.
deleted_index = i;
}
i = (i + 1) & mask; // Linear probing; quadratic is slightly slower.
}
}
void Init() {
table_.clear();
table_.resize(kInline);
table_.fill(kEmpty);
occupied_ = 0;
}
void Grow() {
Vec<int32_t> copy;
copy.MoveFrom(&table_);
occupied_ = 0;
table_.resize(copy.size() * 2);
table_.fill(kEmpty);
for (const auto& e : copy) {
if (e >= 0) insert(e);
}
}
NodeSet(const NodeSet&) = delete;
NodeSet& operator=(const NodeSet&) = delete;
};
// We encode a node index and a node version in GraphId. The version
// number is incremented when the GraphId is freed which automatically
// invalidates all copies of the GraphId.
inline GraphId MakeId(int32_t index, uint32_t version) {
GraphId g;
g.handle =
(static_cast<uint64_t>(version) << 32) | static_cast<uint32_t>(index);
return g;
}
inline int32_t NodeIndex(GraphId id) {
return static_cast<uint32_t>(id.handle & 0xfffffffful);
}
inline uint32_t NodeVersion(GraphId id) {
return static_cast<uint32_t>(id.handle >> 32);
}
struct Node {
int32_t rank; // rank number assigned by Pearce-Kelly algorithm
uint32_t version; // Current version number
int32_t next_hash; // Next entry in hash table
bool visited; // Temporary marker used by depth-first-search
uintptr_t masked_ptr; // User-supplied pointer
NodeSet in; // List of immediate predecessor nodes in graph
NodeSet out; // List of immediate successor nodes in graph
int priority; // Priority of recorded stack trace.
int nstack; // Depth of recorded stack trace.
void* stack[40]; // stack[0,nstack-1] holds stack trace for node.
};
// Hash table for pointer to node index lookups.
class PointerMap {
public:
explicit PointerMap(const Vec<Node*>* nodes) : nodes_(nodes) {
table_.fill(-1);
}
int32_t Find(void* ptr) {
auto masked = base_internal::HidePtr(ptr);
for (int32_t i = table_[Hash(ptr)]; i != -1;) {
Node* n = (*nodes_)[i];
if (n->masked_ptr == masked) return i;
i = n->next_hash;
}
return -1;
}
void Add(void* ptr, int32_t i) {
int32_t* head = &table_[Hash(ptr)];
(*nodes_)[i]->next_hash = *head;
*head = i;
}
int32_t Remove(void* ptr) {
// Advance through linked list while keeping track of the
// predecessor slot that points to the current entry.
auto masked = base_internal::HidePtr(ptr);
for (int32_t* slot = &table_[Hash(ptr)]; *slot != -1; ) {
int32_t index = *slot;
Node* n = (*nodes_)[index];
if (n->masked_ptr == masked) {
*slot = n->next_hash; // Remove n from linked list
n->next_hash = -1;
return index;
}
slot = &n->next_hash;
}
return -1;
}
private:
// Number of buckets in hash table for pointer lookups.
static constexpr uint32_t kHashTableSize = 8171; // should be prime
const Vec<Node*>* nodes_;
std::array<int32_t, kHashTableSize> table_;
static uint32_t Hash(void* ptr) {
return reinterpret_cast<uintptr_t>(ptr) % kHashTableSize;
}
};
} // namespace
struct GraphCycles::Rep {
Vec<Node*> nodes_;
Vec<int32_t> free_nodes_; // Indices for unused entries in nodes_
PointerMap ptrmap_;
// Temporary state.
Vec<int32_t> deltaf_; // Results of forward DFS
Vec<int32_t> deltab_; // Results of backward DFS
Vec<int32_t> list_; // All nodes to reprocess
Vec<int32_t> merged_; // Rank values to assign to list_ entries
Vec<int32_t> stack_; // Emulates recursion stack for depth-first searches
Rep() : ptrmap_(&nodes_) {}
};
static Node* FindNode(GraphCycles::Rep* rep, GraphId id) {
Node* n = rep->nodes_[NodeIndex(id)];
return (n->version == NodeVersion(id)) ? n : nullptr;
}
GraphCycles::GraphCycles() {
InitArenaIfNecessary();
rep_ = new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Rep), arena))
Rep;
}
GraphCycles::~GraphCycles() {
for (auto* node : rep_->nodes_) {
node->Node::~Node();
base_internal::LowLevelAlloc::Free(node);
}
rep_->Rep::~Rep();
base_internal::LowLevelAlloc::Free(rep_);
}
bool GraphCycles::CheckInvariants() const {
Rep* r = rep_;
NodeSet ranks; // Set of ranks seen so far.
for (uint32_t x = 0; x < r->nodes_.size(); x++) {
Node* nx = r->nodes_[x];
void* ptr = base_internal::UnhidePtr<void>(nx->masked_ptr);
if (ptr != nullptr && static_cast<uint32_t>(r->ptrmap_.Find(ptr)) != x) {
ABSL_RAW_LOG(FATAL, "Did not find live node in hash table %u %p", x, ptr);
}
if (nx->visited) {
ABSL_RAW_LOG(FATAL, "Did not clear visited marker on node %u", x);
}
if (!ranks.insert(nx->rank)) {
ABSL_RAW_LOG(FATAL, "Duplicate occurrence of rank %d", nx->rank);
}
HASH_FOR_EACH(y, nx->out) {
Node* ny = r->nodes_[y];
if (nx->rank >= ny->rank) {
ABSL_RAW_LOG(FATAL, "Edge %u->%d has bad rank assignment %d->%d", x, y,
nx->rank, ny->rank);
}
}
}
return true;
}
GraphId GraphCycles::GetId(void* ptr) {
int32_t i = rep_->ptrmap_.Find(ptr);
if (i != -1) {
return MakeId(i, rep_->nodes_[i]->version);
} else if (rep_->free_nodes_.empty()) {
Node* n =
new (base_internal::LowLevelAlloc::AllocWithArena(sizeof(Node), arena))
Node;
n->version = 1; // Avoid 0 since it is used by InvalidGraphId()
n->visited = false;
n->rank = rep_->nodes_.size();
n->masked_ptr = base_internal::HidePtr(ptr);
n->nstack = 0;
n->priority = 0;
rep_->nodes_.push_back(n);
rep_->ptrmap_.Add(ptr, n->rank);
return MakeId(n->rank, n->version);
} else {
// Preserve preceding rank since the set of ranks in use must be
// a permutation of [0,rep_->nodes_.size()-1].
int32_t r = rep_->free_nodes_.back();
rep_->free_nodes_.pop_back();
Node* n = rep_->nodes_[r];
n->masked_ptr = base_internal::HidePtr(ptr);
n->nstack = 0;
n->priority = 0;
rep_->ptrmap_.Add(ptr, r);
return MakeId(r, n->version);
}
}
void GraphCycles::RemoveNode(void* ptr) {
int32_t i = rep_->ptrmap_.Remove(ptr);
if (i == -1) {
return;
}
Node* x = rep_->nodes_[i];
HASH_FOR_EACH(y, x->out) {
rep_->nodes_[y]->in.erase(i);
}
HASH_FOR_EACH(y, x->in) {
rep_->nodes_[y]->out.erase(i);
}
x->in.clear();
x->out.clear();
x->masked_ptr = base_internal::HidePtr<void>(nullptr);
if (x->version == std::numeric_limits<uint32_t>::max()) {
// Cannot use x any more
} else {
x->version++; // Invalidates all copies of node.
rep_->free_nodes_.push_back(i);
}
}
void* GraphCycles::Ptr(GraphId id) {
Node* n = FindNode(rep_, id);
return n == nullptr ? nullptr
: base_internal::UnhidePtr<void>(n->masked_ptr);
}
bool GraphCycles::HasNode(GraphId node) {
return FindNode(rep_, node) != nullptr;
}
bool GraphCycles::HasEdge(GraphId x, GraphId y) const {
Node* xn = FindNode(rep_, x);
return xn && FindNode(rep_, y) && xn->out.contains(NodeIndex(y));
}
void GraphCycles::RemoveEdge(GraphId x, GraphId y) {
Node* xn = FindNode(rep_, x);
Node* yn = FindNode(rep_, y);
if (xn && yn) {
xn->out.erase(NodeIndex(y));
yn->in.erase(NodeIndex(x));
// No need to update the rank assignment since a previous valid
// rank assignment remains valid after an edge deletion.
}
}
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound);
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound);
static void Reorder(GraphCycles::Rep* r);
static void Sort(const Vec<Node*>&, Vec<int32_t>* delta);
static void MoveToList(
GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst);
bool GraphCycles::InsertEdge(GraphId idx, GraphId idy) {
Rep* r = rep_;
const int32_t x = NodeIndex(idx);
const int32_t y = NodeIndex(idy);
Node* nx = FindNode(r, idx);
Node* ny = FindNode(r, idy);
if (nx == nullptr || ny == nullptr) return true; // Expired ids
if (nx == ny) return false; // Self edge
if (!nx->out.insert(y)) {
// Edge already exists.
return true;
}
ny->in.insert(x);
if (nx->rank <= ny->rank) {
// New edge is consistent with existing rank assignment.
return true;
}
// Current rank assignments are incompatible with the new edge. Recompute.
// We only need to consider nodes that fall in the range [ny->rank,nx->rank].
if (!ForwardDFS(r, y, nx->rank)) {
// Found a cycle. Undo the insertion and tell caller.
nx->out.erase(y);
ny->in.erase(x);
// Since we do not call Reorder() on this path, clear any visited
// markers left by ForwardDFS.
for (const auto& d : r->deltaf_) {
r->nodes_[d]->visited = false;
}
return false;
}
BackwardDFS(r, x, ny->rank);
Reorder(r);
return true;
}
static bool ForwardDFS(GraphCycles::Rep* r, int32_t n, int32_t upper_bound) {
// Avoid recursion since stack space might be limited.
// We instead keep a stack of nodes to visit.
r->deltaf_.clear();
r->stack_.clear();
r->stack_.push_back(n);
while (!r->stack_.empty()) {
n = r->stack_.back();
r->stack_.pop_back();
Node* nn = r->nodes_[n];
if (nn->visited) continue;
nn->visited = true;
r->deltaf_.push_back(n);
HASH_FOR_EACH(w, nn->out) {
Node* nw = r->nodes_[w];
if (nw->rank == upper_bound) {
return false; // Cycle
}
if (!nw->visited && nw->rank < upper_bound) {
r->stack_.push_back(w);
}
}
}
return true;
}
static void BackwardDFS(GraphCycles::Rep* r, int32_t n, int32_t lower_bound) {
r->deltab_.clear();
r->stack_.clear();
r->stack_.push_back(n);
while (!r->stack_.empty()) {
n = r->stack_.back();
r->stack_.pop_back();
Node* nn = r->nodes_[n];
if (nn->visited) continue;
nn->visited = true;
r->deltab_.push_back(n);
HASH_FOR_EACH(w, nn->in) {
Node* nw = r->nodes_[w];
if (!nw->visited && lower_bound < nw->rank) {
r->stack_.push_back(w);
}
}
}
}
static void Reorder(GraphCycles::Rep* r) {
Sort(r->nodes_, &r->deltab_);
Sort(r->nodes_, &r->deltaf_);
// Adds contents of delta lists to list_ (backwards deltas first).
r->list_.clear();
MoveToList(r, &r->deltab_, &r->list_);
MoveToList(r, &r->deltaf_, &r->list_);
// Produce sorted list of all ranks that will be reassigned.
r->merged_.resize(r->deltab_.size() + r->deltaf_.size());
std::merge(r->deltab_.begin(), r->deltab_.end(),
r->deltaf_.begin(), r->deltaf_.end(),
r->merged_.begin());
// Assign the ranks in order to the collected list.
for (uint32_t i = 0; i < r->list_.size(); i++) {
r->nodes_[r->list_[i]]->rank = r->merged_[i];
}
}
static void Sort(const Vec<Node*>& nodes, Vec<int32_t>* delta) {
struct ByRank {
const Vec<Node*>* nodes;
bool operator()(int32_t a, int32_t b) const {
return (*nodes)[a]->rank < (*nodes)[b]->rank;
}
};
ByRank cmp;
cmp.nodes = &nodes;
std::sort(delta->begin(), delta->end(), cmp);
}
static void MoveToList(
GraphCycles::Rep* r, Vec<int32_t>* src, Vec<int32_t>* dst) {
for (auto& v : *src) {
int32_t w = v;
v = r->nodes_[w]->rank; // Replace v entry with its rank
r->nodes_[w]->visited = false; // Prepare for future DFS calls
dst->push_back(w);
}
}
int GraphCycles::FindPath(GraphId idx, GraphId idy, int max_path_len,
GraphId path[]) const {
Rep* r = rep_;
if (FindNode(r, idx) == nullptr || FindNode(r, idy) == nullptr) return 0;
const int32_t x = NodeIndex(idx);
const int32_t y = NodeIndex(idy);
// Forward depth first search starting at x until we hit y.
// As we descend into a node, we push it onto the path.
// As we leave a node, we remove it from the path.
int path_len = 0;
NodeSet seen;
r->stack_.clear();
r->stack_.push_back(x);
while (!r->stack_.empty()) {
int32_t n = r->stack_.back();
r->stack_.pop_back();
if (n < 0) {
// Marker to indicate that we are leaving a node
path_len--;
continue;
}
if (path_len < max_path_len) {
path[path_len] = MakeId(n, rep_->nodes_[n]->version);
}
path_len++;
r->stack_.push_back(-1); // Will remove tentative path entry
if (n == y) {
return path_len;
}
HASH_FOR_EACH(w, r->nodes_[n]->out) {
if (seen.insert(w)) {
r->stack_.push_back(w);
}
}
}
return 0;
}
bool GraphCycles::IsReachable(GraphId x, GraphId y) const {
return FindPath(x, y, 0, nullptr) > 0;
}
void GraphCycles::UpdateStackTrace(GraphId id, int priority,
int (*get_stack_trace)(void** stack, int)) {
Node* n = FindNode(rep_, id);
if (n == nullptr || n->priority >= priority) {
return;
}
n->nstack = (*get_stack_trace)(n->stack, ABSL_ARRAYSIZE(n->stack));
n->priority = priority;
}
int GraphCycles::GetStackTrace(GraphId id, void*** ptr) {
Node* n = FindNode(rep_, id);
if (n == nullptr) {
*ptr = nullptr;
return 0;
} else {
*ptr = n->stack;
return n->nstack;
}
}
} // namespace synchronization_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_LOW_LEVEL_ALLOC_MISSING