tvl-depot/absl/synchronization/blocking_counter.h
Abseil Team 12bc53e031 Export of internal Abseil changes
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c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>:

Remove a floating point division by zero test.

This isn't testing behavior related to the library, and MSVC warns
about it in opt mode.

PiperOrigin-RevId: 285220804

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68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>:

This CL introduces following changes to the class FlagImpl:
* We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately.
* CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now.
* Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call.
* We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced.

PiperOrigin-RevId: 285132636

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ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>:

Change null-term* (and nul-term*) to NUL-term* in comments

PiperOrigin-RevId: 285036610

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729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>:

Use the Posix implementation of thread identity on MinGW.
Some versions of MinGW suffer from thread_local bugs.

PiperOrigin-RevId: 285022920

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39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>:

Implementation detail change.

Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil.

PiperOrigin-RevId: 285012012
GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c
Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
2019-12-12 15:37:13 -05:00

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//
// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// -----------------------------------------------------------------------------
// blocking_counter.h
// -----------------------------------------------------------------------------
#ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
#define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
#include "absl/base/thread_annotations.h"
#include "absl/synchronization/mutex.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
// BlockingCounter
//
// This class allows a thread to block for a pre-specified number of actions.
// `BlockingCounter` maintains a single non-negative abstract integer "count"
// with an initial value `initial_count`. A thread can then call `Wait()` on
// this blocking counter to block until the specified number of events occur;
// worker threads then call 'DecrementCount()` on the counter upon completion of
// their work. Once the counter's internal "count" reaches zero, the blocked
// thread unblocks.
//
// A `BlockingCounter` requires the following:
// - its `initial_count` is non-negative.
// - the number of calls to `DecrementCount()` on it is at most
// `initial_count`.
// - `Wait()` is called at most once on it.
//
// Given the above requirements, a `BlockingCounter` provides the following
// guarantees:
// - Once its internal "count" reaches zero, no legal action on the object
// can further change the value of "count".
// - When `Wait()` returns, it is legal to destroy the `BlockingCounter`.
// - When `Wait()` returns, the number of calls to `DecrementCount()` on
// this blocking counter exactly equals `initial_count`.
//
// Example:
// BlockingCounter bcount(N); // there are N items of work
// ... Allow worker threads to start.
// ... On completing each work item, workers do:
// ... bcount.DecrementCount(); // an item of work has been completed
//
// bcount.Wait(); // wait for all work to be complete
//
class BlockingCounter {
public:
explicit BlockingCounter(int initial_count)
: count_(initial_count), num_waiting_(0) {}
BlockingCounter(const BlockingCounter&) = delete;
BlockingCounter& operator=(const BlockingCounter&) = delete;
// BlockingCounter::DecrementCount()
//
// Decrements the counter's "count" by one, and return "count == 0". This
// function requires that "count != 0" when it is called.
//
// Memory ordering: For any threads X and Y, any action taken by X
// before it calls `DecrementCount()` is visible to thread Y after
// Y's call to `DecrementCount()`, provided Y's call returns `true`.
bool DecrementCount();
// BlockingCounter::Wait()
//
// Blocks until the counter reaches zero. This function may be called at most
// once. On return, `DecrementCount()` will have been called "initial_count"
// times and the blocking counter may be destroyed.
//
// Memory ordering: For any threads X and Y, any action taken by X
// before X calls `DecrementCount()` is visible to Y after Y returns
// from `Wait()`.
void Wait();
private:
Mutex lock_;
int count_ ABSL_GUARDED_BY(lock_);
int num_waiting_ ABSL_GUARDED_BY(lock_);
};
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_