tvl-depot/users/grfn/xanthous/shell.nix
Griffin Smith c19e3dae5f feat(xanthous): Memoize characterVisiblePositions
Memoize the return value of characterVisiblePositions to a new,
semi-abstracted "memo" field on the GameState, recalcuclated if the
character position ever changes. I'm 90% sure that the perf issues we
were encountering were actually caused by characterVisiblePositions
getting called once for *every tile* on draw, but this slightly larger
change also makes the game perform relatively-usably again.

Since this is only recalculated if the character position changes, if we
ever get non-transparent entities moving around without the characters
influence (maybe something building or knocking down walls?) we'll have
an issue there where the vision won't be updated as a result of those
changes if they happen while the character is taking a non-moving action
- but we can cross that bridge when we come to it.

Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-12 18:57:52 +00:00

21 lines
467 B
Nix

let
depot = import ../../../. {};
inherit (depot) third_party;
pkgs = third_party.nixpkgs;
in
(pkgs.haskellPackages.extend (pkgs.haskell.lib.packageSourceOverrides {
xanthous = third_party.gitignoreSource ./.;
})).shellFor {
packages = p: [p.xanthous];
withHoogle = true;
doBenchmark = true;
buildInputs = with pkgs.haskellPackages; [
cabal-install
ghc-prof-flamegraph
hp2pretty
hlint
haskell-language-server
cabal2nix
];
}