b6f170c02c
Generate doors at more reasonable positions, by: - Only generating doors at the *ends* of hallways, where there's a tee-shaped opening - Never generating two doors adjacent to each other |
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.. | ||
Data | ||
Entities | ||
Generators | ||
Util | ||
DataSpec.hs | ||
GameSpec.hs | ||
MessageSpec.hs | ||
OrphansSpec.hs | ||
UtilSpec.hs |