tvl-depot/absl/flags/internal/commandlineflag.h
Abseil Team 3c81410510 Export of internal Abseil changes
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97faa5fdfa4cd5d7a74cd9332cddd8a7c1e67b89 by Abseil Team <absl-team@google.com>:

Internal changes

PiperOrigin-RevId: 295164378

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74990f100b3f4172c770ef8c76c05c8e99febdde by Xiaoyi Zhang <zhangxy@google.com>:

Release `absl::Cord`.

PiperOrigin-RevId: 295161959

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6018c57f43c45c31dc1a61c0cd75fa2aa9be8dab by Gennadiy Rozental <rogeeff@google.com>:

Introduce independent notion of FlagStaticTypeID.

This change separates static flag value type identification from the type specific "vtable" with all the operations specific to value type. This change allows us to do the following:
* We can move most of "vtable" implementation from handle header, which will become public soon, into implementation details of Abseil Flag.
* We can combine back marshalling ops and general ops into a single vtable routine. They were split previously to facilitate type identification without requiring marshalling routines to be exposed in header.
* We do not need to store two vtable pointers. We can now store only one. The static type id can be deduced on request.

Overall we are saving 24 bytes per flag according to size_tester run.

PiperOrigin-RevId: 295149687

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986b78e9ba571aa85154e70bda4580edd45bb7bf by Abseil Team <absl-team@google.com>:

Update internal comments.

PiperOrigin-RevId: 295030681

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825412b29fd6015027bbc3e5f802706eee0d2837 by Matthew Brown <matthewbr@google.com>:

Change str_format_internal::ConversionChar to an enum (from a struct-wrapped enum).

PiperOrigin-RevId: 294987462

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f9f88d91809d2cc33fc129df70fa93e7a2c35c69 by Derek Mauro <dmauro@google.com>:

Use more precise wording in the question on live-at-head

PiperOrigin-RevId: 294957679
GitOrigin-RevId: 97faa5fdfa4cd5d7a74cd9332cddd8a7c1e67b89
Change-Id: I081e70d148ffac7296d65e2a2f775f643eaf70bf
2020-02-14 12:54:19 -05:00

213 lines
7.6 KiB
C++

//
// Copyright 2019 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_
#define ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <string>
#include <typeinfo>
#include "absl/base/config.h"
#include "absl/base/macros.h"
#include "absl/flags/config.h"
#include "absl/flags/marshalling.h"
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace flags_internal {
// An alias for flag static type id. Values of type identify the flag value type
// simialarly to typeid(T), but without relying on RTTI being available. In most
// cases this id is enough to uniquely identify the flag's value type. In a few
// cases we'll have to resort to using actual RTTI implementation if it is
// available.
using FlagStaticTypeId = void* (*)();
// Address of this function template is used in current implementation as a flag
// static type id.
template <typename T>
void* FlagStaticTypeIdGen() {
#if defined(ABSL_FLAGS_INTERNAL_HAS_RTTI)
return const_cast<std::type_info*>(&typeid(T));
#else
return nullptr;
#endif
}
// Options that control SetCommandLineOptionWithMode.
enum FlagSettingMode {
// update the flag's value unconditionally (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not been updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Options that control SetFromString: Source of a value.
enum ValueSource {
// Flag is being set by value specified on a command line.
kCommandLine,
// Flag is being set by value specified in the code.
kProgrammaticChange,
};
// Handle to FlagState objects. Specific flag state objects will restore state
// of a flag produced this flag state from method CommandLineFlag::SaveState().
class FlagStateInterface {
public:
virtual ~FlagStateInterface() {}
// Restores the flag originated this object to the saved state.
virtual void Restore() const = 0;
};
// Holds all information for a flag.
class CommandLineFlag {
public:
constexpr CommandLineFlag() = default;
// Not copyable/assignable.
CommandLineFlag(const CommandLineFlag&) = delete;
CommandLineFlag& operator=(const CommandLineFlag&) = delete;
// Non-polymorphic access methods.
// Return true iff flag has type T.
template <typename T>
inline bool IsOfType() const {
return TypeId() == &flags_internal::FlagStaticTypeIdGen<T>;
}
// Attempts to retrieve the flag value. Returns value on success,
// absl::nullopt otherwise.
template <typename T>
absl::optional<T> Get() const {
if (IsRetired() || !IsOfType<T>()) {
return absl::nullopt;
}
// Implementation notes:
//
// We are wrapping a union around the value of `T` to serve three purposes:
//
// 1. `U.value` has correct size and alignment for a value of type `T`
// 2. The `U.value` constructor is not invoked since U's constructor does
// not do it explicitly.
// 3. The `U.value` destructor is invoked since U's destructor does it
// explicitly. This makes `U` a kind of RAII wrapper around non default
// constructible value of T, which is destructed when we leave the
// scope. We do need to destroy U.value, which is constructed by
// CommandLineFlag::Read even though we left it in a moved-from state
// after std::move.
//
// All of this serves to avoid requiring `T` being default constructible.
union U {
T value;
U() {}
~U() { value.~T(); }
};
U u;
Read(&u.value);
return std::move(u.value);
}
// Polymorphic access methods
// Returns name of this flag.
virtual absl::string_view Name() const = 0;
// Returns name of the file where this flag is defined.
virtual std::string Filename() const = 0;
// Returns name of the flag's value type for some built-in types or empty
// std::string.
virtual absl::string_view Typename() const = 0;
// Returns help message associated with this flag.
virtual std::string Help() const = 0;
// Returns true iff this object corresponds to retired flag.
virtual bool IsRetired() const { return false; }
// Returns true iff this is a handle to an Abseil Flag.
virtual bool IsAbseilFlag() const { return true; }
// Returns id of the flag's value type.
virtual FlagStaticTypeId TypeId() const = 0;
virtual bool IsModified() const = 0;
virtual bool IsSpecifiedOnCommandLine() const = 0;
virtual std::string DefaultValue() const = 0;
virtual std::string CurrentValue() const = 0;
// Interfaces to operate on validators.
virtual bool ValidateInputValue(absl::string_view value) const = 0;
// Interface to save flag to some persistent state. Returns current flag state
// or nullptr if flag does not support saving and restoring a state.
virtual std::unique_ptr<FlagStateInterface> SaveState() = 0;
// Sets the value of the flag based on specified std::string `value`. If the flag
// was successfully set to new value, it returns true. Otherwise, sets `error`
// to indicate the error, leaves the flag unchanged, and returns false. There
// are three ways to set the flag's value:
// * Update the current flag value
// * Update the flag's default value
// * Update the current flag value if it was never set before
// The mode is selected based on `set_mode` parameter.
virtual bool SetFromString(absl::string_view value,
flags_internal::FlagSettingMode set_mode,
flags_internal::ValueSource source,
std::string* error) = 0;
// Checks that flags default value can be converted to std::string and back to the
// flag's value type.
virtual void CheckDefaultValueParsingRoundtrip() const = 0;
protected:
~CommandLineFlag() = default;
private:
// Copy-construct a new value of the flag's type in a memory referenced by
// the dst based on the current flag's value.
virtual void Read(void* dst) const = 0;
};
// This macro is the "source of truth" for the list of supported flag built-in
// types.
#define ABSL_FLAGS_INTERNAL_BUILTIN_TYPES(A) \
A(bool) \
A(short) \
A(unsigned short) \
A(int) \
A(unsigned int) \
A(long) \
A(unsigned long) \
A(long long) \
A(unsigned long long) \
A(double) \
A(float) \
A(std::string) \
A(std::vector<std::string>)
} // namespace flags_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_