tvl-depot/absl/hash/internal/city.h
Abseil Team 12bc53e031 Export of internal Abseil changes
--
c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>:

Remove a floating point division by zero test.

This isn't testing behavior related to the library, and MSVC warns
about it in opt mode.

PiperOrigin-RevId: 285220804

--
68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>:

This CL introduces following changes to the class FlagImpl:
* We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately.
* CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now.
* Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call.
* We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced.

PiperOrigin-RevId: 285132636

--
ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>:

Change null-term* (and nul-term*) to NUL-term* in comments

PiperOrigin-RevId: 285036610

--
729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>:

Use the Posix implementation of thread identity on MinGW.
Some versions of MinGW suffer from thread_local bugs.

PiperOrigin-RevId: 285022920

--
39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>:

Implementation detail change.

Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil.

PiperOrigin-RevId: 285012012
GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c
Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
2019-12-12 15:37:13 -05:00

96 lines
3.6 KiB
C++

// Copyright 2018 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// https://code.google.com/p/cityhash/
//
// This file provides a few functions for hashing strings. All of them are
// high-quality functions in the sense that they pass standard tests such
// as Austin Appleby's SMHasher. They are also fast.
//
// For 64-bit x86 code, on short strings, we don't know of anything faster than
// CityHash64 that is of comparable quality. We believe our nearest competitor
// is Murmur3. For 64-bit x86 code, CityHash64 is an excellent choice for hash
// tables and most other hashing (excluding cryptography).
//
// For 32-bit x86 code, we don't know of anything faster than CityHash32 that
// is of comparable quality. We believe our nearest competitor is Murmur3A.
// (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
//
// Functions in the CityHash family are not suitable for cryptography.
//
// Please see CityHash's README file for more details on our performance
// measurements and so on.
//
// WARNING: This code has been only lightly tested on big-endian platforms!
// It is known to work well on little-endian platforms that have a small penalty
// for unaligned reads, such as current Intel and AMD moderate-to-high-end CPUs.
// It should work on all 32-bit and 64-bit platforms that allow unaligned reads;
// bug reports are welcome.
//
// By the way, for some hash functions, given strings a and b, the hash
// of a+b is easily derived from the hashes of a and b. This property
// doesn't hold for any hash functions in this file.
#ifndef ABSL_HASH_INTERNAL_CITY_H_
#define ABSL_HASH_INTERNAL_CITY_H_
#include <stdint.h>
#include <stdlib.h> // for size_t.
#include <utility>
#include "absl/base/config.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace hash_internal {
typedef std::pair<uint64_t, uint64_t> uint128;
inline uint64_t Uint128Low64(const uint128 &x) { return x.first; }
inline uint64_t Uint128High64(const uint128 &x) { return x.second; }
// Hash function for a byte array.
uint64_t CityHash64(const char *s, size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64_t CityHash64WithSeed(const char *s, size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64_t CityHash64WithSeeds(const char *s, size_t len, uint64_t seed0,
uint64_t seed1);
// Hash function for a byte array. Most useful in 32-bit binaries.
uint32_t CityHash32(const char *s, size_t len);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.
inline uint64_t Hash128to64(const uint128 &x) {
// Murmur-inspired hashing.
const uint64_t kMul = 0x9ddfea08eb382d69ULL;
uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
a ^= (a >> 47);
uint64_t b = (Uint128High64(x) ^ a) * kMul;
b ^= (b >> 47);
b *= kMul;
return b;
}
} // namespace hash_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_HASH_INTERNAL_CITY_H_