a3d220b631
If a creature has a weapon wielded, then they now use that weapon to attack the player *instead of* their natural attacks. This uses a new `creatureAttackMessage` field on the Item raw for the message to use. Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2 |
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.. | ||
.github | ||
app | ||
bench | ||
build | ||
docs | ||
server | ||
src | ||
test | ||
.envrc | ||
.gitignore | ||
default.nix | ||
hie.yaml | ||
LICENSE | ||
nixpkgs.nix | ||
package.yaml | ||
pkg.nix | ||
README.org | ||
Setup.hs | ||
shell.nix | ||
xanthous.cabal |
Xanthous
Building
$ nix build
Running
$ ./result/bin/xanthous [--help]
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
Use lorri, or run everything in a nix-shell
# Build (for dev)
$ cabal new-build
# Run the game
$ cabal new-run xanthous
# Run tests
$ cabal new-run test
# Run a repl
$ cabal new-repl