tvl-depot/users/grfn/xanthous/test/Xanthous
Griffin Smith 4b11859d04 feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
2021-11-25 17:31:01 +00:00
..
Data refactor(gs/xanthous): Use a Word for the level number 2021-11-06 17:34:46 +00:00
Entities feat(gs/xanthous): Allow generating creatures with items 2021-11-25 17:31:01 +00:00
Game feat(gs/xanthous): Allow generating creatures with items 2021-11-25 17:31:01 +00:00
Generators/Level fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge 2021-11-06 17:34:46 +00:00
Messages refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
Util refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
DataSpec.hs fix(xanthous): Fix display of square/cubic units 2021-07-06 18:32:08 +00:00
GameSpec.hs refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
MessageSpec.hs feat(xanthous): Describe *where* the item is in the inventory 2021-06-23 21:52:08 +00:00
OrphansSpec.hs feat(xanthous): Track the volume and density of item types 2021-06-23 21:52:08 +00:00
RandomSpec.hs feat(xanthous): Add a generator for random english syllables 2021-06-13 01:24:47 +00:00
UtilSpec.hs fix(xanthous): Only use alphabetic chars for menu items 2021-06-23 21:52:08 +00:00