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Griffin Smith 9ebdc6fbb4 Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into
the entity map at the beginning of the game.

There's nothing here that guarantees the character ends up *inside* the
level though (they almost always don't) so that'll have to be slotted
into the level generation process.
2019-09-09 20:54:33 -04:00
.circleci Fix a bunch more Clippy lints, but disable in Circle 2019-08-03 20:31:42 -04:00
src Convert generated levels to walls 2019-09-09 20:54:33 -04:00
test Convert generated levels to walls 2019-09-09 20:54:33 -04:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Add cellular-automata cave generator 2019-09-07 14:52:37 -04:00
pkg.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
README.org An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
xanthous.cabal Convert generated levels to walls 2019-09-09 20:54:33 -04:00

Xanthous