tvl-depot/users/grfn/xanthous/test/Xanthous
Griffin Smith 95ee86225b refactor(gs/xanthous): Break out inventory into a common module
Creatures are going to have an inventory too now in addition to
characters, so all the data types and lenses and stuff that define
inventory need to be broken out into a separate module so the Creature
entity can use them.

Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
2021-11-22 19:12:56 +00:00
..
Data refactor(gs/xanthous): Use a Word for the level number 2021-11-06 17:34:46 +00:00
Entities refactor(gs/xanthous): Break out inventory into a common module 2021-11-22 19:12:56 +00:00
Game fix(xanthous): Only use alphabetic chars for menu items 2021-06-23 21:52:08 +00:00
Generators/Level fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge 2021-11-06 17:34:46 +00:00
Messages refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
Util refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
DataSpec.hs fix(xanthous): Fix display of square/cubic units 2021-07-06 18:32:08 +00:00
GameSpec.hs refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
MessageSpec.hs feat(xanthous): Describe *where* the item is in the inventory 2021-06-23 21:52:08 +00:00
OrphansSpec.hs feat(xanthous): Track the volume and density of item types 2021-06-23 21:52:08 +00:00
RandomSpec.hs feat(xanthous): Add a generator for random english syllables 2021-06-13 01:24:47 +00:00
UtilSpec.hs fix(xanthous): Only use alphabetic chars for menu items 2021-06-23 21:52:08 +00:00