4d270712ae
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.
16 lines
296 B
Haskell
16 lines
296 B
Haskell
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module Xanthous.Entities.RawsSpec (main, test) where
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import Test.Prelude
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import Xanthous.Entities.Raws
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test = testGroup "Xanthous.Entities.Raws"
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[ testGroup "raws"
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[ testCase "are all valid" $ raws `deepseq` pure ()
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]
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]
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