tvl-depot/src/Xanthous
Griffin Smith 87fedcb6c9 Add draw priority
Rather than blindly taking one entity from the list when we have
multiple entities on the same tile, add a `drawPriority` method to the
Draw typeclass which allows individual entities to request to be drawn
on top - this avoids the "noodles floating over your head" bug we saw
before.
2019-10-16 12:10:59 -04:00
..
AI Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00
Data Gormlaks attack back 2019-09-29 10:54:52 -04:00
Entities Add draw priority 2019-10-16 12:10:59 -04:00
Game Add draw priority 2019-10-16 12:10:59 -04:00
Generators Implement combat 2019-09-21 12:43:54 -04:00
Util Gormlaks attack back 2019-09-29 10:54:52 -04:00
App.hs Implement speed and ticks 2019-10-13 12:37:08 -04:00
Command.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
Data.hs Implement speed and ticks 2019-10-13 12:37:08 -04:00
Entities.hs Add draw priority 2019-10-16 12:10:59 -04:00
Game.hs Allow specifying seed on startup 2019-10-12 12:59:42 -04:00
Generators.hs Implement speed and ticks 2019-10-13 12:37:08 -04:00
Messages.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
messages.yaml Allow eating edible items 2019-10-06 12:50:29 -04:00
Monad.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
Orphans.hs Display multiple messages per turn 2019-10-05 16:25:27 -04:00
Prelude.hs Link up messages to the overall game 2019-09-02 10:52:01 -04:00
Random.hs Tweak gormlak movement slightly 2019-09-28 15:03:36 -04:00
Resource.hs Add the beginnings of a prompt system 2019-09-20 12:03:30 -04:00
Util.hs Allow eating edible items 2019-10-06 12:50:29 -04:00