tvl-depot/users/grfn/xanthous/test/Xanthous
Griffin Smith b68414c66b fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge
numAliveNeighbors was doing bounds checks too aggressively, resulting in
always returning 8 for points on the edge, meaning walls weren't getting
properly created for those points, making edges of the map open to walk
through.

Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-11-06 17:34:46 +00:00
..
Data refactor(gs/xanthous): Use a Word for the level number 2021-11-06 17:34:46 +00:00
Entities feat(xanthous): Describe *where* the item is in the inventory 2021-06-23 21:52:08 +00:00
Game fix(xanthous): Only use alphabetic chars for menu items 2021-06-23 21:52:08 +00:00
Generators/Level fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge 2021-11-06 17:34:46 +00:00
Messages refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
Util refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
DataSpec.hs fix(xanthous): Fix display of square/cubic units 2021-07-06 18:32:08 +00:00
GameSpec.hs refactor(users/glittershark): Rename to grfn 2021-04-12 14:45:51 +00:00
MessageSpec.hs feat(xanthous): Describe *where* the item is in the inventory 2021-06-23 21:52:08 +00:00
OrphansSpec.hs feat(xanthous): Track the volume and density of item types 2021-06-23 21:52:08 +00:00
RandomSpec.hs feat(xanthous): Add a generator for random english syllables 2021-06-13 01:24:47 +00:00
UtilSpec.hs fix(xanthous): Only use alphabetic chars for menu items 2021-06-23 21:52:08 +00:00