tvl-depot/test/Xanthous
Griffin Smith e76567b9e7 Add dungeon level generation
Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
2019-12-30 11:31:56 -05:00
..
Data Update the vision every time we step the game 2019-12-23 17:55:28 -05:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Add dungeon level generation 2019-12-30 11:31:56 -05:00
DataSpec.hs Add dungeon level generation 2019-12-30 11:31:56 -05:00
GameSpec.hs Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00