tvl-depot/test/Test/Prelude.hs
Griffin Smith f37d0f75c0 Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
2019-11-29 14:33:52 -05:00

19 lines
544 B
Haskell

module Test.Prelude
( module Xanthous.Prelude
, module Test.Tasty
, module Test.Tasty.HUnit
, module Test.Tasty.QuickCheck
, module Test.QuickCheck.Classes
, testBatch
) where
import Xanthous.Prelude hiding (assert, elements)
import Test.Tasty
import Test.Tasty.QuickCheck
import Test.Tasty.HUnit
import Test.QuickCheck.Classes
import Test.QuickCheck.Checkers (TestBatch)
import Test.QuickCheck.Instances.ByteString ()
testBatch :: TestBatch -> TestTree
testBatch (name, tests) = testGroup name $ uncurry testProperty <$> tests