tvl-depot/users/glittershark/xanthous/test/Xanthous/RandomSpec.hs
Griffin Smith bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00

25 lines
892 B
Haskell

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module Xanthous.RandomSpec (main, test) where
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import Test.Prelude
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import Control.Monad.Random
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import Xanthous.Random
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main :: IO ()
main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Random"
[ testGroup "chooseSubset"
[ testProperty "chooses a subset"
$ \(l :: [Int]) (Positive (r :: Double)) -> randomTest $ do
ss <- chooseSubset r l
pure $ all (`elem` l) ss
]
]
where
randomTest prop = evalRandT prop . mkStdGen =<< arbitrary