tvl-depot/test
Griffin Smith 22b7a9be84 Drop Rasterific for non-filled circles
Rasterific appears to generate some pretty surprising, if  not
completely wrong, circles at especially low sizes - this was resulting
in unexpected behavior with vision calculation, including the character
never being able to see directly to the left of them, among other
things. This moves back to the old midpoint circle algorithm I pulled
off of rosetta code, but only for the non-filled circle. The filled
circle is still using the wonky algorithm for now, but at some point I'd
love to refactor it such that empty circles are eg always a subset of
non-filled circles.
2020-02-17 18:01:57 -05:00
..
Test Implement saving+loading the game 2019-11-29 14:33:52 -05:00
Xanthous Drop Rasterific for non-filled circles 2020-02-17 18:01:57 -05:00
Spec.hs Factor out an EntityAttributes type 2020-02-08 17:24:27 -05:00