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Griffin Smith 73a52e531d Put a test gormlak on the screen
Implement a concrete "Creature" entity, and place one on the screen at
the game startup for testing.

This revealed a bug with drawing when getting the maximum entity
position, but that appears to be fixed now (yay)
2019-09-02 14:45:36 -04:00
.circleci Fix a bunch more Clippy lints, but disable in Circle 2019-08-03 20:31:42 -04:00
src Put a test gormlak on the screen 2019-09-02 14:45:36 -04:00
test Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
.gitignore An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
default.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
pkg.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
README.org An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
xanthous.cabal Put a test gormlak on the screen 2019-09-02 14:45:36 -04:00

Xanthous