tvl-depot/test/Xanthous/Data/EntityCharSpec.hs
Griffin Smith 8a1235c3dc Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
2019-11-29 22:59:15 -05:00

18 lines
767 B
Haskell

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module Xanthous.Data.EntityCharSpec where
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import Test.Prelude
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import qualified Data.Aeson as JSON
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import Xanthous.Data.EntityChar
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main :: IO ()
main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Data.EntityChar"
[ testProperty "JSON round-trip" $ \(ec :: EntityChar) ->
JSON.decode (JSON.encode ec) === Just ec
]