tvl-depot/test/Xanthous/Data
Griffin Smith 32421916e0 Update the vision every time we step the game
Recalculate the character's lines of sight every time we step the game,
rather than just every time the character *moves*. I had originally
thought this was a non-contiguous lines-of-sight bug - which there's a
test disproving - but it actually turned out to be that actions like
eating or attacking would step the game forward (thus moving gormlaks)
without re-calculating the positions visible to the character.
2019-12-23 17:55:28 -05:00
..
EntityMap Update the vision every time we step the game 2019-12-23 17:55:28 -05:00
EntityCharSpec.hs Use menus for combat and picking up items 2019-11-29 22:59:15 -05:00
EntityMapSpec.hs Preserve entityIDs in atPosition's setter 2019-12-23 17:22:56 -05:00