1e39f8626a
-- b842b7fd9b1289be31f0b7ee8e62e48e550747cf by Greg Falcon <gfalcon@google.com>: Change the Cord str_format formatter to use iteration instead of CordReader. When Cord is publicly released, CordReader is not going with it. PiperOrigin-RevId: 284780736 -- 28e76c08ea7185a7ff9f4e0e02ae565fbbf7980f by Greg Falcon <gfalcon@google.com>: Implementation detail change. Introduce ABSL_NAMESPACE_BEGIN and _END annotation macros which indicate the beginning and end of a `namespace absl` scope. Currently these do nothing, but they will be used to inject an inline namespace for LTS builds (to avoid symbol collisions against other Abseil versions). These macros should not be used by end users, because end users should never write `namespace absl {` in their own code. This CL applies these annotations to all code under //absl/base/. The rest of Abseil will be annotated in this way in follow-up CLs. PiperOrigin-RevId: 284776410 -- e1711dc6d696dcca50d4e7d4b4d8f3076575b7ec by Abseil Team <absl-team@google.com>: --help changed to report long flags. PiperOrigin-RevId: 284757720 -- 78f66a68f428bbbd19d8d60e1125f43ba765fd35 by Tom Manshreck <shreck@google.com>: Update comment on + or - in SimpleAToi() PiperOrigin-RevId: 284231843 GitOrigin-RevId: b842b7fd9b1289be31f0b7ee8e62e48e550747cf Change-Id: I3046b31391bd11c8bc4abab7785a863c377cd757
160 lines
5 KiB
C++
160 lines
5 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/base/internal/low_level_alloc.h"
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread> // NOLINT(build/c++11)
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#include <unordered_map>
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#include <utility>
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace base_internal {
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namespace {
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// This test doesn't use gtest since it needs to test that everything
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// works before main().
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#define TEST_ASSERT(x) \
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if (!(x)) { \
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printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
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abort(); \
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}
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// a block of memory obtained from the allocator
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struct BlockDesc {
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char *ptr; // pointer to memory
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int len; // number of bytes
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int fill; // filled with data starting with this
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};
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// Check that the pattern placed in the block d
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// by RandomizeBlockDesc is still there.
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static void CheckBlockDesc(const BlockDesc &d) {
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for (int i = 0; i != d.len; i++) {
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TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
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}
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}
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// Fill the block "*d" with a pattern
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// starting with a random byte.
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static void RandomizeBlockDesc(BlockDesc *d) {
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d->fill = rand() & 0xff;
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for (int i = 0; i != d->len; i++) {
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d->ptr[i] = (d->fill + i) & 0xff;
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}
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}
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// Use to indicate to the malloc hooks that
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// this calls is from LowLevelAlloc.
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static bool using_low_level_alloc = false;
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// n times, toss a coin, and based on the outcome
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// either allocate a new block or deallocate an old block.
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// New blocks are placed in a std::unordered_map with a random key
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// and initialized with RandomizeBlockDesc().
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// If keys conflict, the older block is freed.
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// Old blocks are always checked with CheckBlockDesc()
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// before being freed. At the end of the run,
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// all remaining allocated blocks are freed.
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// If use_new_arena is true, use a fresh arena, and then delete it.
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// If call_malloc_hook is true and user_arena is true,
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// allocations and deallocations are reported via the MallocHook
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// interface.
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static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
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typedef std::unordered_map<int, BlockDesc> AllocMap;
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AllocMap allocated;
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AllocMap::iterator it;
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BlockDesc block_desc;
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int rnd;
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LowLevelAlloc::Arena *arena = 0;
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if (use_new_arena) {
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int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
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arena = LowLevelAlloc::NewArena(flags);
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}
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for (int i = 0; i != n; i++) {
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if (i != 0 && i % 10000 == 0) {
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printf(".");
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fflush(stdout);
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}
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switch (rand() & 1) { // toss a coin
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case 0: // coin came up heads: add a block
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using_low_level_alloc = true;
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block_desc.len = rand() & 0x3fff;
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block_desc.ptr =
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reinterpret_cast<char *>(
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arena == 0
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? LowLevelAlloc::Alloc(block_desc.len)
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: LowLevelAlloc::AllocWithArena(block_desc.len, arena));
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using_low_level_alloc = false;
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RandomizeBlockDesc(&block_desc);
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rnd = rand();
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it = allocated.find(rnd);
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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it->second = block_desc;
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} else {
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allocated[rnd] = block_desc;
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}
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break;
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case 1: // coin came up tails: remove a block
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it = allocated.begin();
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if (it != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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break;
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}
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}
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// remove all remaining blocks
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while ((it = allocated.begin()) != allocated.end()) {
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CheckBlockDesc(it->second);
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using_low_level_alloc = true;
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LowLevelAlloc::Free(it->second.ptr);
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using_low_level_alloc = false;
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allocated.erase(it);
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}
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if (use_new_arena) {
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TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
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}
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}
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// LowLevelAlloc is designed to be safe to call before main().
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static struct BeforeMain {
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BeforeMain() {
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Test(false, false, 50000);
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Test(true, false, 50000);
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Test(true, true, 50000);
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}
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} before_main;
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} // namespace
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} // namespace base_internal
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ABSL_NAMESPACE_END
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} // namespace absl
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int main(int argc, char *argv[]) {
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// The actual test runs in the global constructor of `before_main`.
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printf("PASS\n");
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return 0;
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}
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