tvl-depot/absl/container/node_hash_map.h
Abseil Team 1de0166368 Export of internal Abseil changes
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330051e00cd57ee516b4eaf656965656ffbcd0bc by Abseil Team <absl-team@google.com>:

Fix indentation in comment.

PiperOrigin-RevId: 287997504

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35fb1a893e708031ba4fc0db460875eb0d31820e by Abseil Team <absl-team@google.com>:

Enable compile-time enforcement that absl::Substitute patterns to not contain unescaped $ symbols.

absl::Substitute already considers unescaped $ symbols undefined behavior and crashes when it's passed them in debug builds.  Some code isn't ever built in debug mode, though, and inadvertently used some unescaped $ symbols, which led to surprising results.  This change will prevent that problem from happening in the future.
PiperOrigin-RevId: 287906643

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c5762833ebde6d7110bf68041a823b571c238e9e by Gennadiy Rozental <rogeeff@google.com>:

Move all the flag data into a single place instead of being split between handle and flag object.

After this change CommandLineFlag will not hold any data anymore. And we also do not need to pass the CommandLineFlag around in Abseil Flag implementation to report flag name and location.

PiperOrigin-RevId: 287899076

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8b5fb644f1e3d9267b7a75106fe9a72c886db786 by Derek Mauro <dmauro@google.com>:

Upgrade CI testing to Bazel 2.0.0 and Clang 407ac2eb5f13

-fno-sanitize-blacklist is to workaround
https://github.com/bazelbuild/bazel/issues/10510

PiperOrigin-RevId: 287875363

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a20cc1d58895de2babc3748a6c79d1d6813734ef by Abseil Team <absl-team@google.com>:

Make ABSL_RETIRED_FLAG behave consistently with ABSL_FLAG.

Before the change:
ABSL_RETIRED_FLAG does not compile when there are competing ctors in the type, even when ABSL_FLAG does.

After the change:
ABSL_RETIRED_FLAG compiles when ABSL_FLAG does.

PiperOrigin-RevId: 286483183

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1cff7e67329d2be9e50bee1f2e76ef9ffd2edde5 by Abseil Team <absl-team@google.com>:

Support C++20 erase_if API in unordered associative containers

See [unord.set.erasure]: https://eel.is/c++draft/unord.set.erasure
See [unord.map.erasure]: https://eel.is/c++draft/unord.map.erasure

PiperOrigin-RevId: 286461140
GitOrigin-RevId: 330051e00cd57ee516b4eaf656965656ffbcd0bc
Change-Id: I5513110b41c2af08a44da54612cff341ac5c6607
2020-01-03 13:41:32 -05:00

597 lines
23 KiB
C++

// Copyright 2018 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// -----------------------------------------------------------------------------
// File: node_hash_map.h
// -----------------------------------------------------------------------------
//
// An `absl::node_hash_map<K, V>` is an unordered associative container of
// unique keys and associated values designed to be a more efficient replacement
// for `std::unordered_map`. Like `unordered_map`, search, insertion, and
// deletion of map elements can be done as an `O(1)` operation. However,
// `node_hash_map` (and other unordered associative containers known as the
// collection of Abseil "Swiss tables") contain other optimizations that result
// in both memory and computation advantages.
//
// In most cases, your default choice for a hash map should be a map of type
// `flat_hash_map`. However, if you need pointer stability and cannot store
// a `flat_hash_map` with `unique_ptr` elements, a `node_hash_map` may be a
// valid alternative. As well, if you are migrating your code from using
// `std::unordered_map`, a `node_hash_map` provides a more straightforward
// migration, because it guarantees pointer stability. Consider migrating to
// `node_hash_map` and perhaps converting to a more efficient `flat_hash_map`
// upon further review.
#ifndef ABSL_CONTAINER_NODE_HASH_MAP_H_
#define ABSL_CONTAINER_NODE_HASH_MAP_H_
#include <tuple>
#include <type_traits>
#include <utility>
#include "absl/algorithm/container.h"
#include "absl/container/internal/container_memory.h"
#include "absl/container/internal/hash_function_defaults.h" // IWYU pragma: export
#include "absl/container/internal/node_hash_policy.h"
#include "absl/container/internal/raw_hash_map.h" // IWYU pragma: export
#include "absl/memory/memory.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace container_internal {
template <class Key, class Value>
class NodeHashMapPolicy;
} // namespace container_internal
// -----------------------------------------------------------------------------
// absl::node_hash_map
// -----------------------------------------------------------------------------
//
// An `absl::node_hash_map<K, V>` is an unordered associative container which
// has been optimized for both speed and memory footprint in most common use
// cases. Its interface is similar to that of `std::unordered_map<K, V>` with
// the following notable differences:
//
// * Supports heterogeneous lookup, through `find()`, `operator[]()` and
// `insert()`, provided that the map is provided a compatible heterogeneous
// hashing function and equality operator.
// * Contains a `capacity()` member function indicating the number of element
// slots (open, deleted, and empty) within the hash map.
// * Returns `void` from the `erase(iterator)` overload.
//
// By default, `node_hash_map` uses the `absl::Hash` hashing framework.
// All fundamental and Abseil types that support the `absl::Hash` framework have
// a compatible equality operator for comparing insertions into `node_hash_map`.
// If your type is not yet supported by the `absl::Hash` framework, see
// absl/hash/hash.h for information on extending Abseil hashing to user-defined
// types.
//
// Example:
//
// // Create a node hash map of three strings (that map to strings)
// absl::node_hash_map<std::string, std::string> ducks =
// {{"a", "huey"}, {"b", "dewey"}, {"c", "louie"}};
//
// // Insert a new element into the node hash map
// ducks.insert({"d", "donald"}};
//
// // Force a rehash of the node hash map
// ducks.rehash(0);
//
// // Find the element with the key "b"
// std::string search_key = "b";
// auto result = ducks.find(search_key);
// if (result != ducks.end()) {
// std::cout << "Result: " << result->second << std::endl;
// }
template <class Key, class Value,
class Hash = absl::container_internal::hash_default_hash<Key>,
class Eq = absl::container_internal::hash_default_eq<Key>,
class Alloc = std::allocator<std::pair<const Key, Value>>>
class node_hash_map
: public absl::container_internal::raw_hash_map<
absl::container_internal::NodeHashMapPolicy<Key, Value>, Hash, Eq,
Alloc> {
using Base = typename node_hash_map::raw_hash_map;
public:
// Constructors and Assignment Operators
//
// A node_hash_map supports the same overload set as `std::unordered_map`
// for construction and assignment:
//
// * Default constructor
//
// // No allocation for the table's elements is made.
// absl::node_hash_map<int, std::string> map1;
//
// * Initializer List constructor
//
// absl::node_hash_map<int, std::string> map2 =
// {{1, "huey"}, {2, "dewey"}, {3, "louie"},};
//
// * Copy constructor
//
// absl::node_hash_map<int, std::string> map3(map2);
//
// * Copy assignment operator
//
// // Hash functor and Comparator are copied as well
// absl::node_hash_map<int, std::string> map4;
// map4 = map3;
//
// * Move constructor
//
// // Move is guaranteed efficient
// absl::node_hash_map<int, std::string> map5(std::move(map4));
//
// * Move assignment operator
//
// // May be efficient if allocators are compatible
// absl::node_hash_map<int, std::string> map6;
// map6 = std::move(map5);
//
// * Range constructor
//
// std::vector<std::pair<int, std::string>> v = {{1, "a"}, {2, "b"}};
// absl::node_hash_map<int, std::string> map7(v.begin(), v.end());
node_hash_map() {}
using Base::Base;
// node_hash_map::begin()
//
// Returns an iterator to the beginning of the `node_hash_map`.
using Base::begin;
// node_hash_map::cbegin()
//
// Returns a const iterator to the beginning of the `node_hash_map`.
using Base::cbegin;
// node_hash_map::cend()
//
// Returns a const iterator to the end of the `node_hash_map`.
using Base::cend;
// node_hash_map::end()
//
// Returns an iterator to the end of the `node_hash_map`.
using Base::end;
// node_hash_map::capacity()
//
// Returns the number of element slots (assigned, deleted, and empty)
// available within the `node_hash_map`.
//
// NOTE: this member function is particular to `absl::node_hash_map` and is
// not provided in the `std::unordered_map` API.
using Base::capacity;
// node_hash_map::empty()
//
// Returns whether or not the `node_hash_map` is empty.
using Base::empty;
// node_hash_map::max_size()
//
// Returns the largest theoretical possible number of elements within a
// `node_hash_map` under current memory constraints. This value can be thought
// of as the largest value of `std::distance(begin(), end())` for a
// `node_hash_map<K, V>`.
using Base::max_size;
// node_hash_map::size()
//
// Returns the number of elements currently within the `node_hash_map`.
using Base::size;
// node_hash_map::clear()
//
// Removes all elements from the `node_hash_map`. Invalidates any references,
// pointers, or iterators referring to contained elements.
//
// NOTE: this operation may shrink the underlying buffer. To avoid shrinking
// the underlying buffer call `erase(begin(), end())`.
using Base::clear;
// node_hash_map::erase()
//
// Erases elements within the `node_hash_map`. Erasing does not trigger a
// rehash. Overloads are listed below.
//
// void erase(const_iterator pos):
//
// Erases the element at `position` of the `node_hash_map`, returning
// `void`.
//
// NOTE: this return behavior is different than that of STL containers in
// general and `std::unordered_map` in particular.
//
// iterator erase(const_iterator first, const_iterator last):
//
// Erases the elements in the open interval [`first`, `last`), returning an
// iterator pointing to `last`.
//
// size_type erase(const key_type& key):
//
// Erases the element with the matching key, if it exists.
using Base::erase;
// node_hash_map::insert()
//
// Inserts an element of the specified value into the `node_hash_map`,
// returning an iterator pointing to the newly inserted element, provided that
// an element with the given key does not already exist. If rehashing occurs
// due to the insertion, all iterators are invalidated. Overloads are listed
// below.
//
// std::pair<iterator,bool> insert(const init_type& value):
//
// Inserts a value into the `node_hash_map`. Returns a pair consisting of an
// iterator to the inserted element (or to the element that prevented the
// insertion) and a `bool` denoting whether the insertion took place.
//
// std::pair<iterator,bool> insert(T&& value):
// std::pair<iterator,bool> insert(init_type&& value):
//
// Inserts a moveable value into the `node_hash_map`. Returns a `std::pair`
// consisting of an iterator to the inserted element (or to the element that
// prevented the insertion) and a `bool` denoting whether the insertion took
// place.
//
// iterator insert(const_iterator hint, const init_type& value):
// iterator insert(const_iterator hint, T&& value):
// iterator insert(const_iterator hint, init_type&& value);
//
// Inserts a value, using the position of `hint` as a non-binding suggestion
// for where to begin the insertion search. Returns an iterator to the
// inserted element, or to the existing element that prevented the
// insertion.
//
// void insert(InputIterator first, InputIterator last):
//
// Inserts a range of values [`first`, `last`).
//
// NOTE: Although the STL does not specify which element may be inserted if
// multiple keys compare equivalently, for `node_hash_map` we guarantee the
// first match is inserted.
//
// void insert(std::initializer_list<init_type> ilist):
//
// Inserts the elements within the initializer list `ilist`.
//
// NOTE: Although the STL does not specify which element may be inserted if
// multiple keys compare equivalently within the initializer list, for
// `node_hash_map` we guarantee the first match is inserted.
using Base::insert;
// node_hash_map::insert_or_assign()
//
// Inserts an element of the specified value into the `node_hash_map` provided
// that a value with the given key does not already exist, or replaces it with
// the element value if a key for that value already exists, returning an
// iterator pointing to the newly inserted element. If rehashing occurs due to
// the insertion, all iterators are invalidated. Overloads are listed
// below.
//
// std::pair<iterator, bool> insert_or_assign(const init_type& k, T&& obj):
// std::pair<iterator, bool> insert_or_assign(init_type&& k, T&& obj):
//
// Inserts/Assigns (or moves) the element of the specified key into the
// `node_hash_map`.
//
// iterator insert_or_assign(const_iterator hint,
// const init_type& k, T&& obj):
// iterator insert_or_assign(const_iterator hint, init_type&& k, T&& obj):
//
// Inserts/Assigns (or moves) the element of the specified key into the
// `node_hash_map` using the position of `hint` as a non-binding suggestion
// for where to begin the insertion search.
using Base::insert_or_assign;
// node_hash_map::emplace()
//
// Inserts an element of the specified value by constructing it in-place
// within the `node_hash_map`, provided that no element with the given key
// already exists.
//
// The element may be constructed even if there already is an element with the
// key in the container, in which case the newly constructed element will be
// destroyed immediately. Prefer `try_emplace()` unless your key is not
// copyable or moveable.
//
// If rehashing occurs due to the insertion, all iterators are invalidated.
using Base::emplace;
// node_hash_map::emplace_hint()
//
// Inserts an element of the specified value by constructing it in-place
// within the `node_hash_map`, using the position of `hint` as a non-binding
// suggestion for where to begin the insertion search, and only inserts
// provided that no element with the given key already exists.
//
// The element may be constructed even if there already is an element with the
// key in the container, in which case the newly constructed element will be
// destroyed immediately. Prefer `try_emplace()` unless your key is not
// copyable or moveable.
//
// If rehashing occurs due to the insertion, all iterators are invalidated.
using Base::emplace_hint;
// node_hash_map::try_emplace()
//
// Inserts an element of the specified value by constructing it in-place
// within the `node_hash_map`, provided that no element with the given key
// already exists. Unlike `emplace()`, if an element with the given key
// already exists, we guarantee that no element is constructed.
//
// If rehashing occurs due to the insertion, all iterators are invalidated.
// Overloads are listed below.
//
// std::pair<iterator, bool> try_emplace(const key_type& k, Args&&... args):
// std::pair<iterator, bool> try_emplace(key_type&& k, Args&&... args):
//
// Inserts (via copy or move) the element of the specified key into the
// `node_hash_map`.
//
// iterator try_emplace(const_iterator hint,
// const init_type& k, Args&&... args):
// iterator try_emplace(const_iterator hint, init_type&& k, Args&&... args):
//
// Inserts (via copy or move) the element of the specified key into the
// `node_hash_map` using the position of `hint` as a non-binding suggestion
// for where to begin the insertion search.
//
// All `try_emplace()` overloads make the same guarantees regarding rvalue
// arguments as `std::unordered_map::try_emplace()`, namely that these
// functions will not move from rvalue arguments if insertions do not happen.
using Base::try_emplace;
// node_hash_map::extract()
//
// Extracts the indicated element, erasing it in the process, and returns it
// as a C++17-compatible node handle. Overloads are listed below.
//
// node_type extract(const_iterator position):
//
// Extracts the key,value pair of the element at the indicated position and
// returns a node handle owning that extracted data.
//
// node_type extract(const key_type& x):
//
// Extracts the key,value pair of the element with a key matching the passed
// key value and returns a node handle owning that extracted data. If the
// `node_hash_map` does not contain an element with a matching key, this
// function returns an empty node handle.
using Base::extract;
// node_hash_map::merge()
//
// Extracts elements from a given `source` node hash map into this
// `node_hash_map`. If the destination `node_hash_map` already contains an
// element with an equivalent key, that element is not extracted.
using Base::merge;
// node_hash_map::swap(node_hash_map& other)
//
// Exchanges the contents of this `node_hash_map` with those of the `other`
// node hash map, avoiding invocation of any move, copy, or swap operations on
// individual elements.
//
// All iterators and references on the `node_hash_map` remain valid, excepting
// for the past-the-end iterator, which is invalidated.
//
// `swap()` requires that the node hash map's hashing and key equivalence
// functions be Swappable, and are exchaged using unqualified calls to
// non-member `swap()`. If the map's allocator has
// `std::allocator_traits<allocator_type>::propagate_on_container_swap::value`
// set to `true`, the allocators are also exchanged using an unqualified call
// to non-member `swap()`; otherwise, the allocators are not swapped.
using Base::swap;
// node_hash_map::rehash(count)
//
// Rehashes the `node_hash_map`, setting the number of slots to be at least
// the passed value. If the new number of slots increases the load factor more
// than the current maximum load factor
// (`count` < `size()` / `max_load_factor()`), then the new number of slots
// will be at least `size()` / `max_load_factor()`.
//
// To force a rehash, pass rehash(0).
using Base::rehash;
// node_hash_map::reserve(count)
//
// Sets the number of slots in the `node_hash_map` to the number needed to
// accommodate at least `count` total elements without exceeding the current
// maximum load factor, and may rehash the container if needed.
using Base::reserve;
// node_hash_map::at()
//
// Returns a reference to the mapped value of the element with key equivalent
// to the passed key.
using Base::at;
// node_hash_map::contains()
//
// Determines whether an element with a key comparing equal to the given `key`
// exists within the `node_hash_map`, returning `true` if so or `false`
// otherwise.
using Base::contains;
// node_hash_map::count(const Key& key) const
//
// Returns the number of elements with a key comparing equal to the given
// `key` within the `node_hash_map`. note that this function will return
// either `1` or `0` since duplicate keys are not allowed within a
// `node_hash_map`.
using Base::count;
// node_hash_map::equal_range()
//
// Returns a closed range [first, last], defined by a `std::pair` of two
// iterators, containing all elements with the passed key in the
// `node_hash_map`.
using Base::equal_range;
// node_hash_map::find()
//
// Finds an element with the passed `key` within the `node_hash_map`.
using Base::find;
// node_hash_map::operator[]()
//
// Returns a reference to the value mapped to the passed key within the
// `node_hash_map`, performing an `insert()` if the key does not already
// exist. If an insertion occurs and results in a rehashing of the container,
// all iterators are invalidated. Otherwise iterators are not affected and
// references are not invalidated. Overloads are listed below.
//
// T& operator[](const Key& key):
//
// Inserts an init_type object constructed in-place if the element with the
// given key does not exist.
//
// T& operator[](Key&& key):
//
// Inserts an init_type object constructed in-place provided that an element
// with the given key does not exist.
using Base::operator[];
// node_hash_map::bucket_count()
//
// Returns the number of "buckets" within the `node_hash_map`.
using Base::bucket_count;
// node_hash_map::load_factor()
//
// Returns the current load factor of the `node_hash_map` (the average number
// of slots occupied with a value within the hash map).
using Base::load_factor;
// node_hash_map::max_load_factor()
//
// Manages the maximum load factor of the `node_hash_map`. Overloads are
// listed below.
//
// float node_hash_map::max_load_factor()
//
// Returns the current maximum load factor of the `node_hash_map`.
//
// void node_hash_map::max_load_factor(float ml)
//
// Sets the maximum load factor of the `node_hash_map` to the passed value.
//
// NOTE: This overload is provided only for API compatibility with the STL;
// `node_hash_map` will ignore any set load factor and manage its rehashing
// internally as an implementation detail.
using Base::max_load_factor;
// node_hash_map::get_allocator()
//
// Returns the allocator function associated with this `node_hash_map`.
using Base::get_allocator;
// node_hash_map::hash_function()
//
// Returns the hashing function used to hash the keys within this
// `node_hash_map`.
using Base::hash_function;
// node_hash_map::key_eq()
//
// Returns the function used for comparing keys equality.
using Base::key_eq;
ABSL_DEPRECATED("Call `hash_function()` instead.")
typename Base::hasher hash_funct() { return this->hash_function(); }
ABSL_DEPRECATED("Call `rehash()` instead.")
void resize(typename Base::size_type hint) { this->rehash(hint); }
};
// erase_if(node_hash_map<>, Pred)
//
// Erases all elements that satisfy the predicate `pred` from the container `c`.
template <typename K, typename V, typename H, typename E, typename A,
typename Predicate>
void erase_if(node_hash_map<K, V, H, E, A>& c, Predicate pred) {
container_internal::EraseIf(pred, &c);
}
namespace container_internal {
template <class Key, class Value>
class NodeHashMapPolicy
: public absl::container_internal::node_hash_policy<
std::pair<const Key, Value>&, NodeHashMapPolicy<Key, Value>> {
using value_type = std::pair<const Key, Value>;
public:
using key_type = Key;
using mapped_type = Value;
using init_type = std::pair</*non const*/ key_type, mapped_type>;
template <class Allocator, class... Args>
static value_type* new_element(Allocator* alloc, Args&&... args) {
using PairAlloc = typename absl::allocator_traits<
Allocator>::template rebind_alloc<value_type>;
PairAlloc pair_alloc(*alloc);
value_type* res =
absl::allocator_traits<PairAlloc>::allocate(pair_alloc, 1);
absl::allocator_traits<PairAlloc>::construct(pair_alloc, res,
std::forward<Args>(args)...);
return res;
}
template <class Allocator>
static void delete_element(Allocator* alloc, value_type* pair) {
using PairAlloc = typename absl::allocator_traits<
Allocator>::template rebind_alloc<value_type>;
PairAlloc pair_alloc(*alloc);
absl::allocator_traits<PairAlloc>::destroy(pair_alloc, pair);
absl::allocator_traits<PairAlloc>::deallocate(pair_alloc, pair, 1);
}
template <class F, class... Args>
static decltype(absl::container_internal::DecomposePair(
std::declval<F>(), std::declval<Args>()...))
apply(F&& f, Args&&... args) {
return absl::container_internal::DecomposePair(std::forward<F>(f),
std::forward<Args>(args)...);
}
static size_t element_space_used(const value_type*) {
return sizeof(value_type);
}
static Value& value(value_type* elem) { return elem->second; }
static const Value& value(const value_type* elem) { return elem->second; }
};
} // namespace container_internal
namespace container_algorithm_internal {
// Specialization of trait in absl/algorithm/container.h
template <class Key, class T, class Hash, class KeyEqual, class Allocator>
struct IsUnorderedContainer<
absl::node_hash_map<Key, T, Hash, KeyEqual, Allocator>> : std::true_type {};
} // namespace container_algorithm_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_CONTAINER_NODE_HASH_MAP_H_