No description
5c5aa14a3d
When the character walks away from or around the corner from entities that move such that they're no longer visible, stop rendering them. Still render static entities like walls, doors, and items though. This prevents entities walking into a "revealed position" after the character's left being visible despite not being in a line of sight any more. |
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.github | ||
build | ||
src | ||
test | ||
.gitignore | ||
default.nix | ||
haskell-overlay.nix | ||
hie.sh | ||
LICENSE | ||
nixpkgs.nix | ||
package.yaml | ||
pkg.nix | ||
README.org | ||
Setup.hs | ||
shell.nix | ||
xanthous.cabal |
Xanthous
Building
$ nix build
Running
$ ./result/bin/xanthous [--help]
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
$ nix-shell
# Build (for dev)
[nix-shell:xanthous]$ cabal new-build
# Run tests
[nix-shell:xanthous]$ cabal new-run test
# Run a repl
[nix-shell:xanthous]$ cabal new-repl