1392913e98
Make some space for the rust implementation. Change-Id: I924dc1657be10abe5a11951c3b9de50bae06db19 Reviewed-on: https://cl.tvl.fyi/c/depot/+/11662 Tested-by: BuildkiteCI Autosubmit: flokli <flokli@flokli.de> Reviewed-by: yuka <yuka@yuka.dev>
62 lines
2.2 KiB
Go
62 lines
2.2 KiB
Go
package importer
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import (
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castorev1pb "code.tvl.fyi/tvix/castore-go"
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storev1pb "code.tvl.fyi/tvix/store-go"
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"fmt"
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"github.com/nix-community/go-nix/pkg/narinfo"
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"github.com/nix-community/go-nix/pkg/storepath"
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)
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// GenPathInfo takes a rootNode and narInfo and assembles a PathInfo.
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// The rootNode is renamed to match the StorePath in the narInfo.
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func GenPathInfo(rootNode *castorev1pb.Node, narInfo *narinfo.NarInfo) (*storev1pb.PathInfo, error) {
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// parse the storePath from the .narinfo
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storePath, err := storepath.FromAbsolutePath(narInfo.StorePath)
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if err != nil {
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return nil, fmt.Errorf("unable to parse StorePath: %w", err)
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}
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// construct the references, by parsing ReferenceNames and extracting the digest
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references := make([][]byte, len(narInfo.References))
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for i, referenceStr := range narInfo.References {
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// parse reference as store path
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referenceStorePath, err := storepath.FromString(referenceStr)
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if err != nil {
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return nil, fmt.Errorf("unable to parse reference %s as storepath: %w", referenceStr, err)
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}
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references[i] = referenceStorePath.Digest
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}
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// construct the narInfo.Signatures[*] from pathInfo.Narinfo.Signatures[*]
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narinfoSignatures := make([]*storev1pb.NARInfo_Signature, len(narInfo.Signatures))
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for i, narinfoSig := range narInfo.Signatures {
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narinfoSignatures[i] = &storev1pb.NARInfo_Signature{
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Name: narinfoSig.Name,
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Data: narinfoSig.Data,
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}
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}
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// assemble the PathInfo.
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pathInfo := &storev1pb.PathInfo{
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// embed a new root node with the name set to the store path basename.
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Node: castorev1pb.RenamedNode(rootNode, storePath.String()),
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References: references,
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Narinfo: &storev1pb.NARInfo{
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NarSize: narInfo.NarSize,
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NarSha256: narInfo.FileHash.Digest(),
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Signatures: narinfoSignatures,
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ReferenceNames: narInfo.References,
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},
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}
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// run Validate on the PathInfo, more as an additional sanity check our code is sound,
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// to make sure we populated everything properly, before returning it.
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// Fail hard if we fail validation, this is a code error.
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if _, err = pathInfo.Validate(); err != nil {
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panic(fmt.Sprintf("PathInfo failed validation: %v", err))
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}
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return pathInfo, nil
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}
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