tvl-depot/test/Xanthous
Griffin Smith 4882350f5d Don't walk gormlaks into walls
Because of the way lines are drawn, a specific configuration of
positioning for gormlaks would have them decide they desperately wanted
to walk *inside* a wall, which they would then both fail to do but also
always collide with whenever they tried to go anywhere else.
2019-10-15 22:54:31 -04:00
..
Data Add the beginnings of a prompt system 2019-09-20 12:03:30 -04:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Describe what you see when you walk over items 2019-09-20 19:38:46 -04:00
DataSpec.hs Implement speed and ticks 2019-10-13 12:37:08 -04:00
GameSpec.hs Make the positionedCharacter test run more quickly 2019-10-12 15:17:22 -04:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00