tvl-depot/users/glittershark/xanthous/test/Xanthous
Griffin Smith bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
..
Data Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
Entities Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
Generators Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
Messages feat(xan): Use Witherable in the prelude 2020-06-28 23:38:48 +00:00
Util Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
DataSpec.hs Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
GameSpec.hs Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
MessageSpec.hs Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
OrphansSpec.hs Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00
RandomSpec.hs feat(xan): Generate random villages 2020-06-28 23:38:48 +00:00
UtilSpec.hs Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d' 2020-06-16 01:05:44 +01:00