tvl-depot/absl/random/seed_sequences.h
Abseil Team 12bc53e031 Export of internal Abseil changes
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c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>:

Remove a floating point division by zero test.

This isn't testing behavior related to the library, and MSVC warns
about it in opt mode.

PiperOrigin-RevId: 285220804

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68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>:

This CL introduces following changes to the class FlagImpl:
* We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately.
* CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now.
* Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call.
* We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced.

PiperOrigin-RevId: 285132636

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ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>:

Change null-term* (and nul-term*) to NUL-term* in comments

PiperOrigin-RevId: 285036610

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729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>:

Use the Posix implementation of thread identity on MinGW.
Some versions of MinGW suffer from thread_local bugs.

PiperOrigin-RevId: 285022920

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39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>:

Implementation detail change.

Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil.

PiperOrigin-RevId: 285012012
GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c
Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
2019-12-12 15:37:13 -05:00

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4.1 KiB
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// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// -----------------------------------------------------------------------------
// File: seed_sequences.h
// -----------------------------------------------------------------------------
//
// This header contains utilities for creating and working with seed sequences
// conforming to [rand.req.seedseq]. In general, direct construction of seed
// sequences is discouraged, but use-cases for construction of identical bit
// generators (using the same seed sequence) may be helpful (e.g. replaying a
// simulation whose state is derived from variates of a bit generator).
#ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
#define ABSL_RANDOM_SEED_SEQUENCES_H_
#include <iterator>
#include <random>
#include "absl/random/internal/salted_seed_seq.h"
#include "absl/random/internal/seed_material.h"
#include "absl/random/seed_gen_exception.h"
#include "absl/types/span.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
// -----------------------------------------------------------------------------
// absl::SeedSeq
// -----------------------------------------------------------------------------
//
// `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
// for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
// additionally salts the generated seeds with extra implementation-defined
// entropy. For that reason, you can use `absl::SeedSeq` in combination with
// standard library bit generators (e.g. `std::mt19937`) to introduce
// non-determinism in your seeds.
//
// Example:
//
// absl::SeedSeq my_seed_seq({a, b, c});
// std::mt19937 my_bitgen(my_seed_seq);
//
using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
// -----------------------------------------------------------------------------
// absl::CreateSeedSeqFrom(bitgen*)
// -----------------------------------------------------------------------------
//
// Constructs a seed sequence conforming to [rand.req.seedseq] using variates
// produced by a provided bit generator.
//
// You should generally avoid direct construction of seed sequences, but
// use-cases for reuse of a seed sequence to construct identical bit generators
// may be helpful (eg. replaying a simulation whose state is derived from bit
// generator values).
//
// If bitgen == nullptr, then behavior is undefined.
//
// Example:
//
// absl::BitGen my_bitgen;
// auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
// absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
// // correlated.
//
template <typename URBG>
SeedSeq CreateSeedSeqFrom(URBG* urbg) {
SeedSeq::result_type
seed_material[random_internal::kEntropyBlocksNeeded];
if (!random_internal::ReadSeedMaterialFromURBG(
urbg, absl::MakeSpan(seed_material))) {
random_internal::ThrowSeedGenException();
}
return SeedSeq(std::begin(seed_material), std::end(seed_material));
}
// -----------------------------------------------------------------------------
// absl::MakeSeedSeq()
// -----------------------------------------------------------------------------
//
// Constructs an `absl::SeedSeq` salting the generated values using
// implementation-defined entropy. The returned sequence can be used to create
// equivalent bit generators correlated using this sequence.
//
// Example:
//
// auto my_seed_seq = absl::MakeSeedSeq();
// std::mt19937 rng1(my_seed_seq);
// std::mt19937 rng2(my_seed_seq);
// EXPECT_EQ(rng1(), rng2());
//
SeedSeq MakeSeedSeq();
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_RANDOM_SEED_SEQUENCES_H_