12bc53e031
-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
189 lines
7.5 KiB
C++
189 lines
7.5 KiB
C++
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: random.h
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// -----------------------------------------------------------------------------
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//
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// This header defines the recommended Uniform Random Bit Generator (URBG)
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// types for use within the Abseil Random library. These types are not
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// suitable for security-related use-cases, but should suffice for most other
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// uses of generating random values.
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//
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// The Abseil random library provides the following URBG types:
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//
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// * BitGen, a good general-purpose bit generator, optimized for generating
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// random (but not cryptographically secure) values
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// * InsecureBitGen, a slightly faster, though less random, bit generator, for
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// cases where the existing BitGen is a drag on performance.
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#ifndef ABSL_RANDOM_RANDOM_H_
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#define ABSL_RANDOM_RANDOM_H_
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#include <random>
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#include "absl/random/distributions.h" // IWYU pragma: export
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#include "absl/random/internal/nonsecure_base.h" // IWYU pragma: export
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#include "absl/random/internal/pcg_engine.h" // IWYU pragma: export
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#include "absl/random/internal/pool_urbg.h"
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#include "absl/random/internal/randen_engine.h"
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#include "absl/random/seed_sequences.h" // IWYU pragma: export
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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// -----------------------------------------------------------------------------
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// absl::BitGen
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// -----------------------------------------------------------------------------
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//
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// `absl::BitGen` is a general-purpose random bit generator for generating
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// random values for use within the Abseil random library. Typically, you use a
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// bit generator in combination with a distribution to provide random values.
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//
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// Example:
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//
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// // Create an absl::BitGen. There is no need to seed this bit generator.
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// absl::BitGen gen;
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//
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// // Generate an integer value in the closed interval [1,6]
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// int die_roll = absl::uniform_int_distribution<int>(1, 6)(gen);
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//
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// `absl::BitGen` is seeded by default with non-deterministic data to produce
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// different sequences of random values across different instances, including
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// different binary invocations. This behavior is different than the standard
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// library bit generators, which use golden values as their seeds. Default
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// construction intentionally provides no stability guarantees, to avoid
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// accidental dependence on such a property.
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//
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// `absl::BitGen` may be constructed with an optional seed sequence type,
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// conforming to [rand.req.seed_seq], which will be mixed with additional
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// non-deterministic data.
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//
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// Example:
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//
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// // Create an absl::BitGen using an std::seed_seq seed sequence
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// std::seed_seq seq{1,2,3};
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// absl::BitGen gen_with_seed(seq);
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//
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// // Generate an integer value in the closed interval [1,6]
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// int die_roll2 = absl::uniform_int_distribution<int>(1, 6)(gen_with_seed);
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//
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// `absl::BitGen` meets the requirements of the Uniform Random Bit Generator
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// (URBG) concept as per the C++17 standard [rand.req.urng] though differs
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// slightly with [rand.req.eng]. Like its standard library equivalents (e.g.
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// `std::mersenne_twister_engine`) `absl::BitGen` is not cryptographically
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// secure.
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//
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// Constructing two `absl::BitGen`s with the same seed sequence in the same
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// binary will produce the same sequence of variates within the same binary, but
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// need not do so across multiple binary invocations.
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//
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// This type has been optimized to perform better than Mersenne Twister
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// (https://en.wikipedia.org/wiki/Mersenne_Twister) and many other complex URBG
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// types on modern x86, ARM, and PPC architectures.
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//
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// This type is thread-compatible, but not thread-safe.
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// ---------------------------------------------------------------------------
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// absl::BitGen member functions
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// ---------------------------------------------------------------------------
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// absl::BitGen::operator()()
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//
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// Calls the BitGen, returning a generated value.
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// absl::BitGen::min()
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//
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// Returns the smallest possible value from this bit generator.
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// absl::BitGen::max()
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//
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// Returns the largest possible value from this bit generator., and
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// absl::BitGen::discard(num)
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//
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// Advances the internal state of this bit generator by `num` times, and
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// discards the intermediate results.
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// ---------------------------------------------------------------------------
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using BitGen = random_internal::NonsecureURBGBase<
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random_internal::randen_engine<uint64_t>>;
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// -----------------------------------------------------------------------------
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// absl::InsecureBitGen
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// -----------------------------------------------------------------------------
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//
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// `absl::InsecureBitGen` is an efficient random bit generator for generating
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// random values, recommended only for performance-sensitive use cases where
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// `absl::BitGen` is not satisfactory when compute-bounded by bit generation
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// costs.
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//
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// Example:
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//
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// // Create an absl::InsecureBitGen
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// absl::InsecureBitGen gen;
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// for (size_t i = 0; i < 1000000; i++) {
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//
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// // Generate a bunch of random values from some complex distribution
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// auto my_rnd = some_distribution(gen, 1, 1000);
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// }
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//
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// Like `absl::BitGen`, `absl::InsecureBitGen` is seeded by default with
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// non-deterministic data to produce different sequences of random values across
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// different instances, including different binary invocations. (This behavior
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// is different than the standard library bit generators, which use golden
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// values as their seeds.)
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//
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// `absl::InsecureBitGen` may be constructed with an optional seed sequence
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// type, conforming to [rand.req.seed_seq], which will be mixed with additional
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// non-deterministic data. (See std_seed_seq.h for more information.)
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//
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// `absl::InsecureBitGen` meets the requirements of the Uniform Random Bit
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// Generator (URBG) concept as per the C++17 standard [rand.req.urng] though
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// its implementation differs slightly with [rand.req.eng]. Like its standard
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// library equivalents (e.g. `std::mersenne_twister_engine`)
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// `absl::InsecureBitGen` is not cryptographically secure.
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//
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// Prefer `absl::BitGen` over `absl::InsecureBitGen` as the general type is
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// often fast enough for the vast majority of applications.
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using InsecureBitGen =
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random_internal::NonsecureURBGBase<random_internal::pcg64_2018_engine>;
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// ---------------------------------------------------------------------------
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// absl::InsecureBitGen member functions
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// ---------------------------------------------------------------------------
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// absl::InsecureBitGen::operator()()
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//
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// Calls the InsecureBitGen, returning a generated value.
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// absl::InsecureBitGen::min()
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//
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// Returns the smallest possible value from this bit generator.
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// absl::InsecureBitGen::max()
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//
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// Returns the largest possible value from this bit generator.
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// absl::InsecureBitGen::discard(num)
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//
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// Advances the internal state of this bit generator by `num` times, and
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// discards the intermediate results.
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// ---------------------------------------------------------------------------
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ABSL_NAMESPACE_END
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} // namespace absl
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#endif // ABSL_RANDOM_RANDOM_H_
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