tvl-depot/test/Xanthous
Griffin Smith 2320cfa8cd Use open circles to generate filled circles
Rather than leaning on rasterific to generate filled circles for us,
instead start with an open circle, then fill it by scanning line-by-line
and filling in points that are "inside" of the circle, based on keeping
track with a boolean. Also adds a couple of helper functions for
displaying these kinda "boolean graphics" things we're passing around,
as sets of points.
2020-05-10 19:44:30 -04:00
..
Data Drop Rasterific for non-filled circles 2020-02-17 18:01:57 -05:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Use open circles to generate filled circles 2020-05-10 19:44:30 -04:00
DataSpec.hs Generate more reasonable doors 2020-01-08 23:15:32 -05:00
GameSpec.hs Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00