tvl-depot/test/Xanthous
Griffin Smith 22b7a9be84 Drop Rasterific for non-filled circles
Rasterific appears to generate some pretty surprising, if  not
completely wrong, circles at especially low sizes - this was resulting
in unexpected behavior with vision calculation, including the character
never being able to see directly to the left of them, among other
things. This moves back to the old midpoint circle algorithm I pulled
off of rosetta code, but only for the non-filled circle. The filled
circle is still using the wonky algorithm for now, but at some point I'd
love to refactor it such that empty circles are eg always a subset of
non-filled circles.
2020-02-17 18:01:57 -05:00
..
Data Drop Rasterific for non-filled circles 2020-02-17 18:01:57 -05:00
Entities Add raws, loaded statically from a folder 2019-09-02 13:59:28 -04:00
Generators Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Util Drop Rasterific for non-filled circles 2020-02-17 18:01:57 -05:00
DataSpec.hs Generate more reasonable doors 2020-01-08 23:15:32 -05:00
GameSpec.hs Fix an injectivity issue with saving the game 2019-11-30 15:00:39 -05:00
MessageSpec.hs Implement messages 2019-09-01 13:54:27 -04:00
OrphansSpec.hs Implement saving+loading the game 2019-11-29 14:33:52 -05:00
UtilSpec.hs Don't walk gormlaks into walls 2019-10-15 22:54:31 -04:00