20bc4aa10d
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi> |
||
---|---|---|
.. | ||
cynthia | ||
ericvolp12 | ||
glittershark | ||
isomer | ||
lukegb | ||
Profpatsch | ||
riking | ||
tazjin | ||
tvlbot.jpg |