1de0166368
-- 330051e00cd57ee516b4eaf656965656ffbcd0bc by Abseil Team <absl-team@google.com>: Fix indentation in comment. PiperOrigin-RevId: 287997504 -- 35fb1a893e708031ba4fc0db460875eb0d31820e by Abseil Team <absl-team@google.com>: Enable compile-time enforcement that absl::Substitute patterns to not contain unescaped $ symbols. absl::Substitute already considers unescaped $ symbols undefined behavior and crashes when it's passed them in debug builds. Some code isn't ever built in debug mode, though, and inadvertently used some unescaped $ symbols, which led to surprising results. This change will prevent that problem from happening in the future. PiperOrigin-RevId: 287906643 -- c5762833ebde6d7110bf68041a823b571c238e9e by Gennadiy Rozental <rogeeff@google.com>: Move all the flag data into a single place instead of being split between handle and flag object. After this change CommandLineFlag will not hold any data anymore. And we also do not need to pass the CommandLineFlag around in Abseil Flag implementation to report flag name and location. PiperOrigin-RevId: 287899076 -- 8b5fb644f1e3d9267b7a75106fe9a72c886db786 by Derek Mauro <dmauro@google.com>: Upgrade CI testing to Bazel 2.0.0 and Clang 407ac2eb5f13 -fno-sanitize-blacklist is to workaround https://github.com/bazelbuild/bazel/issues/10510 PiperOrigin-RevId: 287875363 -- a20cc1d58895de2babc3748a6c79d1d6813734ef by Abseil Team <absl-team@google.com>: Make ABSL_RETIRED_FLAG behave consistently with ABSL_FLAG. Before the change: ABSL_RETIRED_FLAG does not compile when there are competing ctors in the type, even when ABSL_FLAG does. After the change: ABSL_RETIRED_FLAG compiles when ABSL_FLAG does. PiperOrigin-RevId: 286483183 -- 1cff7e67329d2be9e50bee1f2e76ef9ffd2edde5 by Abseil Team <absl-team@google.com>: Support C++20 erase_if API in unordered associative containers See [unord.set.erasure]: https://eel.is/c++draft/unord.set.erasure See [unord.map.erasure]: https://eel.is/c++draft/unord.map.erasure PiperOrigin-RevId: 286461140 GitOrigin-RevId: 330051e00cd57ee516b4eaf656965656ffbcd0bc Change-Id: I5513110b41c2af08a44da54612cff341ac5c6607
283 lines
9.6 KiB
C++
283 lines
9.6 KiB
C++
//
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// Copyright 2019 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_
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#define ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_
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#include <memory>
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#include "absl/base/macros.h"
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#include "absl/flags/marshalling.h"
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#include "absl/types/optional.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace flags_internal {
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// Type-specific operations, eg., parsing, copying, etc. are provided
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// by function specific to that type with a signature matching FlagOpFn.
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enum FlagOp {
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kDelete,
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kClone,
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kCopy,
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kCopyConstruct,
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kSizeof,
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kParse,
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kUnparse
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};
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using FlagOpFn = void* (*)(FlagOp, const void*, void*);
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using FlagMarshallingOpFn = void* (*)(FlagOp, const void*, void*, void*);
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// Options that control SetCommandLineOptionWithMode.
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enum FlagSettingMode {
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// update the flag's value unconditionally (can call this multiple times).
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SET_FLAGS_VALUE,
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// update the flag's value, but *only if* it has not yet been updated
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// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
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SET_FLAG_IF_DEFAULT,
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// set the flag's default value to this. If the flag has not been updated
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// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
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// change the flag's current value to the new default value as well.
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SET_FLAGS_DEFAULT
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};
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// Options that control SetFromString: Source of a value.
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enum ValueSource {
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// Flag is being set by value specified on a command line.
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kCommandLine,
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// Flag is being set by value specified in the code.
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kProgrammaticChange,
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};
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// The per-type function
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template <typename T>
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void* FlagOps(FlagOp op, const void* v1, void* v2) {
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switch (op) {
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case kDelete:
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delete static_cast<const T*>(v1);
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return nullptr;
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case kClone:
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return new T(*static_cast<const T*>(v1));
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case kCopy:
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*static_cast<T*>(v2) = *static_cast<const T*>(v1);
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return nullptr;
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case kCopyConstruct:
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new (v2) T(*static_cast<const T*>(v1));
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return nullptr;
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case kSizeof:
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return reinterpret_cast<void*>(sizeof(T));
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default:
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return nullptr;
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}
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}
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template <typename T>
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void* FlagMarshallingOps(FlagOp op, const void* v1, void* v2, void* v3) {
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switch (op) {
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case kParse: {
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// initialize the temporary instance of type T based on current value in
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// destination (which is going to be flag's default value).
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T temp(*static_cast<T*>(v2));
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if (!absl::ParseFlag<T>(*static_cast<const absl::string_view*>(v1), &temp,
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static_cast<std::string*>(v3))) {
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return nullptr;
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}
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*static_cast<T*>(v2) = std::move(temp);
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return v2;
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}
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case kUnparse:
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*static_cast<std::string*>(v2) =
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absl::UnparseFlag<T>(*static_cast<const T*>(v1));
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return nullptr;
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default:
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return nullptr;
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}
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}
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// Functions that invoke flag-type-specific operations.
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inline void Delete(FlagOpFn op, const void* obj) {
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op(flags_internal::kDelete, obj, nullptr);
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}
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inline void* Clone(FlagOpFn op, const void* obj) {
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return op(flags_internal::kClone, obj, nullptr);
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}
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inline void Copy(FlagOpFn op, const void* src, void* dst) {
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op(flags_internal::kCopy, src, dst);
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}
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inline void CopyConstruct(FlagOpFn op, const void* src, void* dst) {
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op(flags_internal::kCopyConstruct, src, dst);
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}
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inline bool Parse(FlagMarshallingOpFn op, absl::string_view text, void* dst,
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std::string* error) {
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return op(flags_internal::kParse, &text, dst, error) != nullptr;
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}
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inline std::string Unparse(FlagMarshallingOpFn op, const void* val) {
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std::string result;
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op(flags_internal::kUnparse, val, &result, nullptr);
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return result;
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}
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inline size_t Sizeof(FlagOpFn op) {
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// This sequence of casts reverses the sequence from base::internal::FlagOps()
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return static_cast<size_t>(reinterpret_cast<intptr_t>(
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op(flags_internal::kSizeof, nullptr, nullptr)));
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}
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// Handle to FlagState objects. Specific flag state objects will restore state
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// of a flag produced this flag state from method CommandLineFlag::SaveState().
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class FlagStateInterface {
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public:
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virtual ~FlagStateInterface() {}
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// Restores the flag originated this object to the saved state.
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virtual void Restore() const = 0;
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};
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// Holds all information for a flag.
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class CommandLineFlag {
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public:
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constexpr CommandLineFlag() = default;
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// Virtual destructor
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virtual void Destroy() = 0;
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// Not copyable/assignable.
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CommandLineFlag(const CommandLineFlag&) = delete;
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CommandLineFlag& operator=(const CommandLineFlag&) = delete;
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// Non-polymorphic access methods.
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// Return true iff flag has type T.
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template <typename T>
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inline bool IsOfType() const {
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return TypeId() == &flags_internal::FlagOps<T>;
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}
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// Attempts to retrieve the flag value. Returns value on success,
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// absl::nullopt otherwise.
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template <typename T>
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absl::optional<T> Get() const {
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if (IsRetired() || !IsOfType<T>()) {
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return absl::nullopt;
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}
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// Implementation notes:
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//
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// We are wrapping a union around the value of `T` to serve three purposes:
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//
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// 1. `U.value` has correct size and alignment for a value of type `T`
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// 2. The `U.value` constructor is not invoked since U's constructor does
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// not do it explicitly.
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// 3. The `U.value` destructor is invoked since U's destructor does it
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// explicitly. This makes `U` a kind of RAII wrapper around non default
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// constructible value of T, which is destructed when we leave the
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// scope. We do need to destroy U.value, which is constructed by
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// CommandLineFlag::Read even though we left it in a moved-from state
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// after std::move.
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//
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// All of this serves to avoid requiring `T` being default constructible.
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union U {
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T value;
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U() {}
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~U() { value.~T(); }
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};
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U u;
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Read(&u.value);
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return std::move(u.value);
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}
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// Polymorphic access methods
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// Returns name of this flag.
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virtual absl::string_view Name() const = 0;
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// Returns name of the file where this flag is defined.
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virtual std::string Filename() const = 0;
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// Returns name of the flag's value type for some built-in types or empty
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// std::string.
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virtual absl::string_view Typename() const = 0;
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// Returns help message associated with this flag.
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virtual std::string Help() const = 0;
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// Returns true iff this object corresponds to retired flag.
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virtual bool IsRetired() const { return false; }
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// Returns true iff this is a handle to an Abseil Flag.
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virtual bool IsAbseilFlag() const { return true; }
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// Returns id of the flag's value type.
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virtual flags_internal::FlagOpFn TypeId() const = 0;
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virtual bool IsModified() const = 0;
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virtual bool IsSpecifiedOnCommandLine() const = 0;
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virtual std::string DefaultValue() const = 0;
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virtual std::string CurrentValue() const = 0;
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// Interfaces to operate on validators.
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virtual bool ValidateInputValue(absl::string_view value) const = 0;
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// Interface to save flag to some persistent state. Returns current flag state
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// or nullptr if flag does not support saving and restoring a state.
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virtual std::unique_ptr<FlagStateInterface> SaveState() = 0;
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// Sets the value of the flag based on specified std::string `value`. If the flag
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// was successfully set to new value, it returns true. Otherwise, sets `error`
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// to indicate the error, leaves the flag unchanged, and returns false. There
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// are three ways to set the flag's value:
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// * Update the current flag value
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// * Update the flag's default value
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// * Update the current flag value if it was never set before
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// The mode is selected based on `set_mode` parameter.
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virtual bool SetFromString(absl::string_view value,
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flags_internal::FlagSettingMode set_mode,
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flags_internal::ValueSource source,
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std::string* error) = 0;
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// Checks that flags default value can be converted to std::string and back to the
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// flag's value type.
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virtual void CheckDefaultValueParsingRoundtrip() const = 0;
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protected:
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~CommandLineFlag() = default;
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private:
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// Copy-construct a new value of the flag's type in a memory referenced by
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// the dst based on the current flag's value.
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virtual void Read(void* dst) const = 0;
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};
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// This macro is the "source of truth" for the list of supported flag types we
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// expect to perform lock free operations on. Specifically it generates code,
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// a one argument macro operating on a type, supplied as a macro argument, for
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// each type in the list.
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#define ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(A) \
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A(bool) \
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A(short) \
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A(unsigned short) \
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A(int) \
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A(unsigned int) \
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A(long) \
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A(unsigned long) \
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A(long long) \
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A(unsigned long long) \
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A(double) \
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A(float)
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} // namespace flags_internal
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ABSL_NAMESPACE_END
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} // namespace absl
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#endif // ABSL_FLAGS_INTERNAL_COMMANDLINEFLAG_H_
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