tvl-depot/absl/random/gaussian_distribution.h
Abseil Team 37dd2562ec Export of internal Abseil changes
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8bdb2020150ed0fd4a4e520e454dc5f54e33f776 by Eric Fiselier <ericwf@google.com>:

Workaround bug in GCC 9.2 and after.

PiperOrigin-RevId: 291982551

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47ff4820e595f96c082a90d733725f6882d83e3b by Abseil Team <absl-team@google.com>:

Improve ABSL_ATTRIBUTE_PACKED documentation

Recommend to apply ABSL_ATTRIBUTE_PACKED to structure members instead of to an entire structure because applying this attribute to an entire structure may cause the compiler to generate suboptimal code. It reduces the alignment of the data structure from a value larger than one to one. When applied to a structure, ABSL_ATTRIBUTE_PACKED reduces the alignment of a structure (alignof()) to 1. As a result, the compiler can no longer assume that e.g. uint32 members are aligned on a four byte boundary and hence is forced to use single-byte load and store instructions on CPU architectures that do not support non-aligned loads or stores.

PiperOrigin-RevId: 291977920

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902b7a86f860da699d3a2e5c738be5ef73ede3b4 by Mark Barolak <mbar@google.com>:

Internal change

PiperOrigin-RevId: 291963048

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bb3bd3247e376d53a3080b105f13ec7566d3ae50 by Abseil Team <absl-team@google.com>:

Support the C++17 insert_or_assign() API in btree_map.

PiperOrigin-RevId: 291945474

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ff3b3cfcbbc64f086f95501f48d49426bcde356f by Gennadiy Rozental <rogeeff@google.com>:

Import of CCTZ from GitHub.

PiperOrigin-RevId: 291861110

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fd465cd9cbbacd3962f67a7346d6462edaddd809 by Derek Mauro <dmauro@google.com>:

Add flaky=1 to beta_distribution_test.

PiperOrigin-RevId: 291757364

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3603adfb59c4128c542b670952cce250d59e1f67 by Derek Mauro <dmauro@google.com>:

Separate the initialization of NumCPUs() and NominalCPUFrequency()

The OSS version of Abseil never needs to call NominalCPUFrequency().
In some configurations, initializing NominalCPUFrequency() requires
spending at least 3ms measuring the CPU frequency. By separating the
initialization from NumCPUs(), which is called in most configurations,
we can save at least 3ms of program startup time.

PiperOrigin-RevId: 291737273

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bea9e4a6bff5a0351d340deab966641867e08c4d by Abseil Team <absl-team@google.com>:

Change the cmake library names not to have a redundant `absl_` prefix.

PiperOrigin-RevId: 291640501

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501b602ef260cd7c8c527342581ceffb3c5b6d4c by Gennadiy Rozental <rogeeff@google.com>:

Introducing benchmark for absl::GetFlag.

PiperOrigin-RevId: 291433394

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4eeaddc788da4b91c272a8adca77ca6dbbbc1d44 by Xiaoyi Zhang <zhangxy@google.com>:

fix: Add support for more ARM processors detection

Import of https://github.com/abseil/abseil-cpp/pull/608

PiperOrigin-RevId: 291420397

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a3087a8e883c5d71de7d9bd4ec8f4db5142dfcf5 by Derek Mauro <dmauro@google.com>:

Removes the flaky raw_hash_set prefetch test

PiperOrigin-RevId: 291197079

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aad6c2121c102ac36216e771c83227cf3e3bfd66 by Andy Soffer <asoffer@google.com>:

Enable building Abseil as a DLL.
This is currently experimental and unsupported.

This CL does a few things:
1. Adds the ABSL_DLL macro to any class holding a static data member, or to global constants in headers.
2. Adds a whitelist of all files in the DLL and all the build targets that are conglomerated into the DLL.
3. When BUILD_SHARED_LIBS is specified, any build target that would be in the DLL still exists, but we swap out all of it's dependencies so it just depends on abseil_dll

PiperOrigin-RevId: 291192055

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5e888cd6f2a7722805d41f872108a03a84e421c7 by Mark Barolak <mbar@google.com>:

Move absl/strings/internal/escaping.{cc,h} into internal build targets.

This puts absl/strings/internal/escaping.h behind a whitelist and it also resolves https://github.com/abseil/abseil-cpp/issues/604.

PiperOrigin-RevId: 291173320

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166836d24970da87587c1728036f53f05a28f0af by Eric Fiselier <ericwf@google.com>:

Internal Change.

PiperOrigin-RevId: 291012718

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996ddb3dffda02440fa93f30ca5d71b14b688875 by Abseil Team <absl-team@google.com>:

Fix shared libraries log spam for built-in types in absl::GetFlag

PiperOrigin-RevId: 290772743
GitOrigin-RevId: 8bdb2020150ed0fd4a4e520e454dc5f54e33f776
Change-Id: I8bf2265dd14ebbace220a1b6b982bb5040ad2a26
2020-01-28 16:07:41 -05:00

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9.3 KiB
C++

// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_
#define ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_
// absl::gaussian_distribution implements the Ziggurat algorithm
// for generating random gaussian numbers.
//
// Implementation based on "The Ziggurat Method for Generating Random Variables"
// by George Marsaglia and Wai Wan Tsang: http://www.jstatsoft.org/v05/i08/
//
#include <cmath>
#include <cstdint>
#include <istream>
#include <limits>
#include <type_traits>
#include "absl/base/config.h"
#include "absl/random/internal/fast_uniform_bits.h"
#include "absl/random/internal/generate_real.h"
#include "absl/random/internal/iostream_state_saver.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace random_internal {
// absl::gaussian_distribution_base implements the underlying ziggurat algorithm
// using the ziggurat tables generated by the gaussian_distribution_gentables
// binary.
//
// The specific algorithm has some of the improvements suggested by the
// 2005 paper, "An Improved Ziggurat Method to Generate Normal Random Samples",
// Jurgen A Doornik. (https://www.doornik.com/research/ziggurat.pdf)
class ABSL_DLL gaussian_distribution_base {
public:
template <typename URBG>
inline double zignor(URBG& g); // NOLINT(runtime/references)
private:
friend class TableGenerator;
template <typename URBG>
inline double zignor_fallback(URBG& g, // NOLINT(runtime/references)
bool neg);
// Constants used for the gaussian distribution.
static constexpr double kR = 3.442619855899; // Start of the tail.
static constexpr double kRInv = 0.29047645161474317; // ~= (1.0 / kR) .
static constexpr double kV = 9.91256303526217e-3;
static constexpr uint64_t kMask = 0x07f;
// The ziggurat tables store the pdf(f) and inverse-pdf(x) for equal-area
// points on one-half of the normal distribution, where the pdf function,
// pdf = e ^ (-1/2 *x^2), assumes that the mean = 0 & stddev = 1.
//
// These tables are just over 2kb in size; larger tables might improve the
// distributions, but also lead to more cache pollution.
//
// x = {3.71308, 3.44261, 3.22308, ..., 0}
// f = {0.00101, 0.00266, 0.00554, ..., 1}
struct Tables {
double x[kMask + 2];
double f[kMask + 2];
};
static const Tables zg_;
random_internal::FastUniformBits<uint64_t> fast_u64_;
};
} // namespace random_internal
// absl::gaussian_distribution:
// Generates a number conforming to a Gaussian distribution.
template <typename RealType = double>
class gaussian_distribution : random_internal::gaussian_distribution_base {
public:
using result_type = RealType;
class param_type {
public:
using distribution_type = gaussian_distribution;
explicit param_type(result_type mean = 0, result_type stddev = 1)
: mean_(mean), stddev_(stddev) {}
// Returns the mean distribution parameter. The mean specifies the location
// of the peak. The default value is 0.0.
result_type mean() const { return mean_; }
// Returns the deviation distribution parameter. The default value is 1.0.
result_type stddev() const { return stddev_; }
friend bool operator==(const param_type& a, const param_type& b) {
return a.mean_ == b.mean_ && a.stddev_ == b.stddev_;
}
friend bool operator!=(const param_type& a, const param_type& b) {
return !(a == b);
}
private:
result_type mean_;
result_type stddev_;
static_assert(
std::is_floating_point<RealType>::value,
"Class-template absl::gaussian_distribution<> must be parameterized "
"using a floating-point type.");
};
gaussian_distribution() : gaussian_distribution(0) {}
explicit gaussian_distribution(result_type mean, result_type stddev = 1)
: param_(mean, stddev) {}
explicit gaussian_distribution(const param_type& p) : param_(p) {}
void reset() {}
// Generating functions
template <typename URBG>
result_type operator()(URBG& g) { // NOLINT(runtime/references)
return (*this)(g, param_);
}
template <typename URBG>
result_type operator()(URBG& g, // NOLINT(runtime/references)
const param_type& p);
param_type param() const { return param_; }
void param(const param_type& p) { param_ = p; }
result_type(min)() const {
return -std::numeric_limits<result_type>::infinity();
}
result_type(max)() const {
return std::numeric_limits<result_type>::infinity();
}
result_type mean() const { return param_.mean(); }
result_type stddev() const { return param_.stddev(); }
friend bool operator==(const gaussian_distribution& a,
const gaussian_distribution& b) {
return a.param_ == b.param_;
}
friend bool operator!=(const gaussian_distribution& a,
const gaussian_distribution& b) {
return a.param_ != b.param_;
}
private:
param_type param_;
};
// --------------------------------------------------------------------------
// Implementation details only below
// --------------------------------------------------------------------------
template <typename RealType>
template <typename URBG>
typename gaussian_distribution<RealType>::result_type
gaussian_distribution<RealType>::operator()(
URBG& g, // NOLINT(runtime/references)
const param_type& p) {
return p.mean() + p.stddev() * static_cast<result_type>(zignor(g));
}
template <typename CharT, typename Traits, typename RealType>
std::basic_ostream<CharT, Traits>& operator<<(
std::basic_ostream<CharT, Traits>& os, // NOLINT(runtime/references)
const gaussian_distribution<RealType>& x) {
auto saver = random_internal::make_ostream_state_saver(os);
os.precision(random_internal::stream_precision_helper<RealType>::kPrecision);
os << x.mean() << os.fill() << x.stddev();
return os;
}
template <typename CharT, typename Traits, typename RealType>
std::basic_istream<CharT, Traits>& operator>>(
std::basic_istream<CharT, Traits>& is, // NOLINT(runtime/references)
gaussian_distribution<RealType>& x) { // NOLINT(runtime/references)
using result_type = typename gaussian_distribution<RealType>::result_type;
using param_type = typename gaussian_distribution<RealType>::param_type;
auto saver = random_internal::make_istream_state_saver(is);
auto mean = random_internal::read_floating_point<result_type>(is);
if (is.fail()) return is;
auto stddev = random_internal::read_floating_point<result_type>(is);
if (!is.fail()) {
x.param(param_type(mean, stddev));
}
return is;
}
namespace random_internal {
template <typename URBG>
inline double gaussian_distribution_base::zignor_fallback(URBG& g, bool neg) {
using random_internal::GeneratePositiveTag;
using random_internal::GenerateRealFromBits;
// This fallback path happens approximately 0.05% of the time.
double x, y;
do {
// kRInv = 1/r, U(0, 1)
x = kRInv *
std::log(GenerateRealFromBits<double, GeneratePositiveTag, false>(
fast_u64_(g)));
y = -std::log(
GenerateRealFromBits<double, GeneratePositiveTag, false>(fast_u64_(g)));
} while ((y + y) < (x * x));
return neg ? (x - kR) : (kR - x);
}
template <typename URBG>
inline double gaussian_distribution_base::zignor(
URBG& g) { // NOLINT(runtime/references)
using random_internal::GeneratePositiveTag;
using random_internal::GenerateRealFromBits;
using random_internal::GenerateSignedTag;
while (true) {
// We use a single uint64_t to generate both a double and a strip.
// These bits are unused when the generated double is > 1/2^5.
// This may introduce some bias from the duplicated low bits of small
// values (those smaller than 1/2^5, which all end up on the left tail).
uint64_t bits = fast_u64_(g);
int i = static_cast<int>(bits & kMask); // pick a random strip
double j = GenerateRealFromBits<double, GenerateSignedTag, false>(
bits); // U(-1, 1)
const double x = j * zg_.x[i];
// Retangular box. Handles >97% of all cases.
// For any given box, this handles between 75% and 99% of values.
// Equivalent to U(01) < (x[i+1] / x[i]), and when i == 0, ~93.5%
if (std::abs(x) < zg_.x[i + 1]) {
return x;
}
// i == 0: Base box. Sample using a ratio of uniforms.
if (i == 0) {
// This path happens about 0.05% of the time.
return zignor_fallback(g, j < 0);
}
// i > 0: Wedge samples using precomputed values.
double v = GenerateRealFromBits<double, GeneratePositiveTag, false>(
fast_u64_(g)); // U(0, 1)
if ((zg_.f[i + 1] + v * (zg_.f[i] - zg_.f[i + 1])) <
std::exp(-0.5 * x * x)) {
return x;
}
// The wedge was missed; reject the value and try again.
}
}
} // namespace random_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_RANDOM_GAUSSIAN_DISTRIBUTION_H_