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Griffin Smith 1265155ae4 Don't run initEvent when loading the game
Rather than having a single sentWelcome boolean, avoid running the
initEvent entirely when loading an already-initialized game. Among other
things, this stops us from re-generating a level and then merging it
with the existing one when the game is loaded (oops).
2020-02-17 13:24:31 -05:00
.github Fail on all warnings in CI 2019-11-30 18:16:48 -05:00
build Add support for multiple levels 2020-01-04 23:48:51 -05:00
src Don't run initEvent when loading the game 2020-02-17 13:24:31 -05:00
test Factor out an EntityAttributes type 2020-02-08 17:24:27 -05:00
.gitignore gitignore debug.log 2019-09-07 14:52:37 -04:00
default.nix Pin to a specific version of all-hies 2020-01-03 18:30:33 -05:00
haskell-overlay.nix Add support for multiple levels 2020-01-04 23:48:51 -05:00
hie.sh An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
LICENSE An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
nixpkgs.nix Use haskellSrc2nix over explicit cabal2nix 2019-08-31 13:15:17 -04:00
package.yaml Add support for multiple levels 2020-01-04 23:48:51 -05:00
pkg.nix Gitignore source before passing to nix 2019-11-27 13:20:46 -05:00
README.org Use correct bin path in README 2019-11-30 18:25:32 -05:00
Setup.hs An @-sign in a box, in haskell 2019-08-25 13:28:10 -04:00
shell.nix Add dungeon level generation 2019-12-30 11:31:56 -05:00
xanthous.cabal Factor out an EntityAttributes type 2020-02-08 17:24:27 -05:00

Xanthous

Building

$ nix build

Running

$ ./result/bin/xanthous [--help]

Keyboard commands

Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.

Development

$ nix-shell

# Build (for dev)
[nix-shell:xanthous]$ cabal new-build

# Run tests
[nix-shell:xanthous]$ cabal new-run test

# Run a repl
[nix-shell:xanthous]$ cabal new-repl