tvl-depot/absl/random/internal/fastmath.h
Abseil Team 12bc53e031 Export of internal Abseil changes
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c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>:

Remove a floating point division by zero test.

This isn't testing behavior related to the library, and MSVC warns
about it in opt mode.

PiperOrigin-RevId: 285220804

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68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>:

This CL introduces following changes to the class FlagImpl:
* We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately.
* CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now.
* Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call.
* We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced.

PiperOrigin-RevId: 285132636

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ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>:

Change null-term* (and nul-term*) to NUL-term* in comments

PiperOrigin-RevId: 285036610

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729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>:

Use the Posix implementation of thread identity on MinGW.
Some versions of MinGW suffer from thread_local bugs.

PiperOrigin-RevId: 285022920

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39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>:

Implementation detail change.

Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil.

PiperOrigin-RevId: 285012012
GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c
Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
2019-12-12 15:37:13 -05:00

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// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ABSL_RANDOM_INTERNAL_FASTMATH_H_
#define ABSL_RANDOM_INTERNAL_FASTMATH_H_
// This file contains fast math functions (bitwise ops as well as some others)
// which are implementation details of various absl random number distributions.
#include <cassert>
#include <cmath>
#include <cstdint>
#include "absl/base/internal/bits.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace random_internal {
// Returns the position of the first bit set.
inline int LeadingSetBit(uint64_t n) {
return 64 - base_internal::CountLeadingZeros64(n);
}
// Compute log2(n) using integer operations.
// While std::log2 is more accurate than std::log(n) / std::log(2), for
// very large numbers--those close to std::numeric_limits<uint64_t>::max() - 2,
// for instance--std::log2 rounds up rather than down, which introduces
// definite skew in the results.
inline int IntLog2Floor(uint64_t n) {
return (n <= 1) ? 0 : (63 - base_internal::CountLeadingZeros64(n));
}
inline int IntLog2Ceil(uint64_t n) {
return (n <= 1) ? 0 : (64 - base_internal::CountLeadingZeros64(n - 1));
}
inline double StirlingLogFactorial(double n) {
assert(n >= 1);
// Using Stirling's approximation.
constexpr double kLog2PI = 1.83787706640934548356;
const double logn = std::log(n);
const double ninv = 1.0 / static_cast<double>(n);
return n * logn - n + 0.5 * (kLog2PI + logn) + (1.0 / 12.0) * ninv -
(1.0 / 360.0) * ninv * ninv * ninv;
}
// Rotate value right.
//
// We only implement the uint32_t / uint64_t versions because
// 1) those are the only ones we use, and
// 2) those are the only ones where clang detects the rotate idiom correctly.
inline constexpr uint32_t rotr(uint32_t value, uint8_t bits) {
return (value >> (bits & 31)) | (value << ((-bits) & 31));
}
inline constexpr uint64_t rotr(uint64_t value, uint8_t bits) {
return (value >> (bits & 63)) | (value << ((-bits) & 63));
}
} // namespace random_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_RANDOM_INTERNAL_FASTMATH_H_