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-- 178e7a9a76fc8fcd6df6335b59139cbe644a16b9 by Jon Cohen <cohenjon@google.com>: Import of CCTZ from GitHub. PiperOrigin-RevId: 220523164 -- 59ef14fe7034a3148f1e9cef1f128b8ca264b444 by Jon Cohen <cohenjon@google.com>: Don't assume how much std::vector's constructors allocate in InlinedVector's test for scoped_allocator_adaptor support. PiperOrigin-RevId: 220464683 -- 6f8351be43a44a8f10bf20612b2cc744a4a911c7 by Jon Cohen <cohenjon@google.com>: Add VS Code and some Bazel output files to absl/.gitignore PiperOrigin-RevId: 220464362 -- 43fac22f8af6b6ed55309a784a9d25d837393d0e by Abseil Team <absl-team@google.com>: absl: fix SpinLock::EncodeWaitCycles If a thread has ever observed or set kSpinLockSleeper, it must never leave 0 in kWaitTimeMask because at this point it is expected to wake subsequent threads. Current calculations in EncodeWaitCycles can result in 0 in kWaitTimeMask and lead to missed wakeups. This is mostly theoretical today, because the futex call needs to finish within 128 cycles (futex can return immediately without waiting, but 128 cycles still look too low for this). But this can well fire in future if we bump granularity and/or threshold for recording contention. Use kSpinLockSleeper instead of 0. PiperOrigin-RevId: 220463123 -- def9b7e3d45c99d68cc52a4429256116d7f421f2 by Abseil Team <absl-team@google.com>: absl: optimize SpinLock::SlowLock Currently we record contention even after the first initial spin. This leads to several performance issues: 1. If we succeed in acquiring the lock after the initial spin, overall wait time can be within tens/hundreds of nanoseconds. Recording such low wait time looks completely unnecessary and excessive. From some point of view this is not even a wait, because we did not sleep. And, for example, Mutex does not record contention in this case. In majority of cases the lock should be acquired exactly during the initial spin, yet we still go through full overhead of submitting contention. 2. Whenever a thread submits contention it also calls FUTEX_WAKE (there is no way to understand if it's necessary or not when wait value is stored in the lock). So if there are just 2 threads and a brief contention, the second thread will still call FUTEX_WAKE which is completely unnecessary overhead. Don't record contention after the initial spin wait. FWIW this also removes 2 CycleClock::Now calls and EncodeWaitCycles from the common hot path. PiperOrigin-RevId: 220379972 -- 75b0c0cb214de904ea622f81ec3f4eabdc8695b0 by Derek Mauro <dmauro@google.com>: Supress MSVC warnings in raw_hash_set's use of TrailingZeros and LeadingZeros. https://github.com/abseil/abseil-cpp/issues/208 PiperOrigin-RevId: 220372204 GitOrigin-RevId: 178e7a9a76fc8fcd6df6335b59139cbe644a16b9 Change-Id: I3a66af4e050810a3274e45d4e055b2aa19ffba1b |
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absl | ||
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ABSEIL_ISSUE_TEMPLATE.md | ||
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LICENSE | ||
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README.md | ||
WORKSPACE |
Abseil - C++ Common Libraries
The repository contains the Abseil C++ library code. Abseil is an open-source collection of C++ code (compliant to C++11) designed to augment the C++ standard library.
Table of Contents
About Abseil
Abseil is an open-source collection of C++ library code designed to augment the C++ standard library. The Abseil library code is collected from Google's own C++ code base, has been extensively tested and used in production, and is the same code we depend on in our daily coding lives.
In some cases, Abseil provides pieces missing from the C++ standard; in others, Abseil provides alternatives to the standard for special needs we've found through usage in the Google code base. We denote those cases clearly within the library code we provide you.
Abseil is not meant to be a competitor to the standard library; we've just found that many of these utilities serve a purpose within our code base, and we now want to provide those resources to the C++ community as a whole.
Quickstart
If you want to just get started, make sure you at least run through the Abseil Quickstart. The Quickstart contains information about setting up your development environment, downloading the Abseil code, running tests, and getting a simple binary working.
Building Abseil
Bazel is the official build system for Abseil, which is supported on most major platforms (Linux, Windows, MacOS, for example) and compilers. See the quickstart for more information on building Abseil using the Bazel build system.
If you require CMake support, please check the CMake build instructions.
Codemap
Abseil contains the following C++ library components:
base
Abseil Fundamentals
Thebase
library contains initialization code and other code which all other Abseil code depends on. Code withinbase
may not depend on any other code (other than the C++ standard library).algorithm
Thealgorithm
library contains additions to the C++<algorithm>
library and container-based versions of such algorithms.container
Thecontainer
library contains additional STL-style containers, including Abseil's unordered "Swiss table" containers.debugging
Thedebugging
library contains code useful for enabling leak checks, and stacktrace and symbolization utilities.hash
Thehash
library contains the hashing framework and default hash functor implementations for hashable types in Abseil.memory
Thememory
library contains C++11-compatible versions ofstd::make_unique()
and related memory management facilities.meta
Themeta
library contains C++11-compatible versions of type checks available within C++14 and C++17 versions of the C++<type_traits>
library.numeric
Thenumeric
library contains C++11-compatible 128-bit integers.strings
Thestrings
library contains a variety of strings routines and utilities, including a C++11-compatible version of the C++17std::string_view
type.synchronization
Thesynchronization
library contains concurrency primitives (Abseil'sabsl::Mutex
class, an alternative tostd::mutex
) and a variety of synchronization abstractions.time
Thetime
library contains abstractions for computing with absolute points in time, durations of time, and formatting and parsing time within time zones.types
Thetypes
library contains non-container utility types, like a C++11-compatible version of the C++17std::optional
type.utility
Theutility
library contains utility and helper code.
License
The Abseil C++ library is licensed under the terms of the Apache license. See LICENSE for more information.
Links
For more information about Abseil:
- Consult our Abseil Introduction
- Read Why Adopt Abseil to understand our design philosophy.
- Peruse our Abseil Compatibility Guarantees to understand both what we promise to you, and what we expect of you in return.