Commit graph

2 commits

Author SHA1 Message Date
Griffin Smith
b68414c66b fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge
numAliveNeighbors was doing bounds checks too aggressively, resulting in
always returning 8 for points on the edge, meaning walls weren't getting
properly created for those points, making edges of the map open to walk
through.

Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-11-06 17:34:46 +00:00
Griffin Smith
006e5231e5 refactor(xanthous): Generators -> Generators.Level
I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing

Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-13 01:24:47 +00:00