For cases where a word raises more questions than are answered by my
existing notes, roots, translations and so on.
Change-Id: Ic9dd79ba4aef6e3c8e7e8e965195b67f7a0c65f3
Adds a set of words that I consider "known" (but that should be in the
most frequent word list anyways). This set can be populated by
invoking `mark-last-russian-word-as-known` after display, and is
automatically persisted.
Right now there's nothing automatically loading it back in, just as
there is nothing loading any of this automatically, that's for the
future.
Change-Id: I51ee4f37114c6b95925e8ad5bdc5dc9b8657bdad
This will make it possible to do operations on that word (i.e. marking
it as known, or opening the full definition page).
Change-Id: Ib77f7d2e4e96d6ab754b311a69f72e2b080657ac
We are changing the Gerrit hooks which invoke besadii, but this
structure will be used for both kinds.
Change-Id: Idb1cb0c640d2c42db8e7af39f3ab372a97bfef91
This should keep up passive exposure to words, but needs a subsequent
function for filtering out things that are definitely known.
Since I'm keeping the frequent word list mostly intact the majority of
words are very basic, but it's those last 15-20% I'm interested
in (not completely imported yet).
Change-Id: I7a5684b8dca1fe5301e8b394be2627550a60e3c6
Adds a stupid macro that populates a 'russian-words' hash table in
which merged definitions of words are available.
Change-Id: Ide7825577ba26d63ff564e54601541f39ab5a1a6
This is causing failures when trying to update Sourcegraph at least,
for good measure I've trimmed both.
Change-Id: I40266ee83b4e266ffe50f16bb365eb2e51952513
If a creature has a weapon wielded, then they now use that weapon to
attack the player *instead of* their natural attacks. This uses a new
`creatureAttackMessage` field on the Item raw for the message to use.
Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.
This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.
Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
This is a bit silly, I assumed hte previous one would concatenate the
path before importing it into the store - but it doesn't.
Change-Id: Iebb4c9cb432751448deeac07d6b7ad8225711d30
* Enforce the U+0000 to U+10FFFF range in `count` and throw an error if
the given codepoint exceeds the range (encoding U+0000 won't work of
course, but this is Nix's fault…).
* Check if the produced bytes are well formed and output an error if
not. This indicates that the codepoint can't be encoded as UTF-8, like
U+D800 which is reserved for UTF-16.
Change-Id: I18336e527484580f28cbfe784d51718ee15c5477
Having `prettyRes` in the execline script causes it to fail because of
the argv limit if your test suite is long enough. For the succeeding one
we can work around this by hashing it (since we only care that something
changes if the test suite changes), in the case of the failing one where
we want to print the results, we use runExecline's stdin mechanism.
Change-Id: I2489f76acfbe809351f51caefe2a477328a70ee3
Previously we would check the first byte only when trying to figure out
the predicate for the second byte. If the first byte was invalid, we'd
then throw with a helpful error message. However this made
wellFormedByte a very weird function.
At the expense of doing the same check twice, we now check the first
byte, when it is first passed, and always return a boolean.
Change-Id: I32ab6051c844711849e5b4a115e2511b53682baa
This implementation is still a bit rough as it doesn't check if the
produced string is valid UTF-8 which may happen if an invalid Unicode
codepoint is passed.
Change-Id: Ibaa91dafa8937142ef704a175efe967b62e3ee7b
This is not really used anywhere and kind of useless. A better
decodeSafe would never return null and instead make use of replacement
characters to represent invalid bytes in the input.
Change-Id: Ib4111529bf0e472dbfa720a5d0b939c2d2511de5
This function is also generally useful for readTree consumers that
have the concept of subtargets.
Change-Id: Ic7fc03380dec6953fb288763a28e50ab3624d233
builtins.genericClosure is a quite powerful (and undocumented) Nix
primop: It repeatedly applies a function to values it produces and
collects them into a list. Additionally individual results can be
identified via a key attribute.
Since genericClosure only ever creates a single list value internally,
we can eliminate a huge performance bottleneck when building a list in a
recursive algorithm: list concatenation. Because Nix needs to copy the
entire chunk of memory used internally to represent the list, building
big lists one element at a time grinds Nix to a halt.
After rewriting decode using genericClosure decoding the LaTeX source
of my 20 page term paper now takes 2s instead of 14min.
Change-Id: I33847e4e7dd95d7f4d78ac83eb0d74a9867bfe80
This is often used when bootstrapping a repository with readTree,
before lib is available. Having this definition in readTree is more
convenient than copy&pasting it around to callsites.
Change-Id: I6d5d27ed142bea704843fe289ad2674be8c4d360
Where I'm using stable in the non-versioning sense of the word.
https: //github.com/edolstra/nix-serve/issues/28
Change-Id: I87869a62bc0f3b289950a79aabd4d2041390bb09
This is generally useful for readTree users and should be part of
readTree itself.
This is a move towards exposing several readTree-related features from
the library itself, in the future also including logic like 'gather'.
Note that this has a small functional change: In error messages of the
function, the notation for accessing Nix attributes is now used rather
than the Perforce-style `//` notation common in TVL.
For example, an error at `//web/tvl/logo` will produce `web.tvl.logo`
in the error message (which corresponds to the readTree attribute
itself).
This makes more sense for non-TVL consumers of readTree, as the
Perforce-style notation is custom to us specifically.
Change-Id: I8e199e473843c40db40b404c20d2c71f48a0f658
Creatures are going to have an inventory too now in addition to
characters, so all the data types and lenses and stuff that define
inventory need to be broken out into a separate module so the Creature
entity can use them.
Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
There is too much breakage with the newer version than I have time to
deal with right now (and I think the same goes for the others).
Change-Id: I54045d1ef16d0215e516986477d734c54e48f1f8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3904
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Since GCP nuked us, the backups are now moving to GleSYS'
S3-compatible object storage.
This refactors the restic module to support S3-compatible storage
instead of GCP, and switches to the appropriate new secret paths.
The secrets were placed on whitby manually and I verified that the
backups work.
This fixes b/157
Change-Id: I6a9d2b0581967605ce736605a3befb44cdeae7e1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3883
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Because floating points, it's possible that a creature has reached their
destination even if the *progress* to that destination is at 0 - if that
happens, they should pick a new destination regardless. This fixes the
issue where creatures would occasionally get "stuck" and never move
after wandering around for a bit.
Change-Id: I01a11ce4bd448c25a818c886825e4fad56dffe03
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3885
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new magit-gerrit-checkout command, which prompts for a CL number
then fetches and checks out the latest patchset of that CL with a
detached HEAD.
Change-Id: I88b8209d40017479d97ed40ecbd5fd1ccd7cf650
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3880
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: Profpatsch <mail@profpatsch.de>
Tested-by: BuildkiteCI
nixpkgs has upgraded to SBCL 2.1.9 in the meantime, so dropping the
override will ensure that we keep pace with upstream going forward,
instead of ending up with an out-of-date SBCL.
Change-Id: I5e04532d5ef653de4ec083deee9c9a72522daaf1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3881
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
This folder is used for some TVL corp stuff, like the website and
maybe some documents and future projects, that are not under the same
license as the rest of depot.
To avoid accidental licensing issues, access to it is restricted to
other stuff within //corp.
In general, TVL corp projects *should* also be free software and live
outside of //corp - the folder is primarily intended for stuff that is
relevant to the company operations (also for the sake of
transparency).
Change-Id: I15e7e72e82d8ac1c875899f16becd731f64f6b3a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3875
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Since the filters return 'args', this makes nesting of filters more
readable.
Change-Id: I775252460e3e077cc6db2fab6f3948414a95ecbf
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3873
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
This refactors the readTree filter which disallows access to //users
from outside of //users into a reusable function.
The only change in functionality is that the error message has changed
slightly. I thought it is useful to keep the message consistent (i.e.
always including a path), thus only a part of the error is templated
in (describing the reason for why a specific sub path is unavailable).
Change-Id: I30ad38b2677be5aa502c753c8c71e7ba3efc87be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3872
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
I'm having issues with vterm and I wonder if it's caused by something
in another package that is fixed in a newer overlay.
Change-Id: Icb89636cd6c72b10558184634b7c9a5b7b8548c5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3877
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
... rather than launching it manually in a shell when I need it, which
is more often now that I have a large screen.
Change-Id: Ia526af98e513d29e70aeb093442465dce256c333
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3874
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
some... *ahem*... very insistent people have been asking for this,
despite the fact that it doesn't allow for diagonal movement.
Change-Id: Ic58e2435b34e27e3ed399c7b8f3bcbc1f634f6b3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3870
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "husk" creature raw, limited to only being generated on levels
>= 1, including support for actually doing that limiting.
These guys are gonna get daggers next!
Change-Id: Ic4b58dc7ee36b50ced60fec6912cd1b46269d55c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3868
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The plan is to use this as a test bed for generating creatures wielding
items, but for know it just shows up on the ground in places.
Change-Id: I8b292606f425cd41bff9e52727f1094886777102
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3867
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI