Generate random volumes and densities for items based on the ranges for
those two quantities in the raw when building instances of items.
Since this is the first time creating an item is impure, this also lifts
entity generation into a (random) monadic context
Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow the itemType raw to have density and volume fields, both of which
represent *intervals* of both density and volume (because both can
hypothetically vary a bit). The idea here is that when we're making
an *instance* of one of these items, we pick a random value in the
range.
Lots of stuff in this commit is datatype and typeclass instances to
support things like intervals being fields on datatypes that get
serialized to saved games - including a manual definition of Ord for
Item since Ord isn't well-defined for intervals
Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
With https://github.com/google/nixery/pull/127, nixery will use extended
attributes to store metadata (when using local storage).
Right now, our integration test mounts a tmpfs to /var/cache/nixery.
However, *user* xattrs aren't supported with tmpfs [1], so setting
xattrs would fail.
To workaround this, use a folder in the current working directory and
hope it's backed by something supporting user xattrs (which is the case
for GitHub Actions).
[1]: https://man7.org/linux/man-pages/man5/tmpfs.5.html#NOTES
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.
This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.
Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a command that automatically rests (essentially just stepping the
game forwards) until the character's hitpoints are back to full.
Currently due to the time it takes for the character to heal this takes
a bit too long - my thought there is to make the per-step delay for
autocommands different depending on the specific autocommand.
Change-Id: I40378c29d3d9d19e9787af1f015bde65fd08868c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3221
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow configuring the natural attacks (eg, part of their body rather
than an item) of a creature. Each attack has a description and a damage
associated with it.
Change-Id: I69698a8ac4ee2da91e4c88e419593627519522a5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3220
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This required making sayVerb optional, as oozes don't say anything
Change-Id: I2c7f425ca26d92beef1097eda49d84f00c84c482
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3218
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This gets us the zlib-flate command line utility, which is useful for
decompressing our zlib-compressed save files and poking around in the
JSON
Change-Id: Ia0d8259d261c4313322d68cc8409ba13f9fb570c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3217
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If the game steps forward, entities could be moving around, so we need
to wipe the memoized character vision.
Change-Id: If6ea6a8c4bed7aefef90a0a2ab17eff0af9b9bbe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3215
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I'm typesetting a type system! `semantic` is the big winner here, but
also `mathpartir` is nice
Change-Id: I27ee91d30e0fe680377ce48f7539553fd0707684
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3212
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This is how I'm writing test files for xanthous now, and I'm not writing
any other haskell code, so let's update the snippet
Change-Id: Ia513490ee1cfc87b3d58ee1a8e94244f2e862963
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3208
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "greetedCharacter" field to the creature hippocampus type,
which tracks whether or not that creature has greeted the character
yet. In the gormlak AI, when the gormlak sees the character and starts
running towards them, if that field is set to False send a message that
says that the gormlak yells a single randomly-generated gormlak word at
the character, then set the field to true
The gormlak yells "gukblom"!
Change-Id: I17a388393693a322c2e09390884ed718911b2fc4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3207
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I didn't end up using this directly for the thing I was doing, but it
still seems generally useful enough that I'm keeping it around for now
Change-Id: I05c8902d75845f2230ec2373a9677d61cfaafafd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3206
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "language" field to the CreatureType raw type, which
references the *name* of the language that creature speaks (this is so
that different creatures can speak the same language without having to
duplicate the language definition in the raws). At some point this
should change to not hardcode the sets of languages and instead define
them in data files like we do for creatures, but this is fine as a
start.
Change-Id: I6708570175e23472cb37e0061a329e54e8eac9c0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3205
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This is generally just good practice for foundational data-types like
these
Change-Id: I88c5b6b73dad6665cf25837b8d6a9e0ea66f2b0b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3204
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Wrap up the Phonotactics type into a Language type including both the
phonotactics and a distribution of the number of syllables per word, so
we can generate arbitrary words in addition to just arbitrary syllables
Change-Id: I8a37ce9c0eec019c9b84d21b0f2b3b9f5fd319eb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3203
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "speech" generator module, with the beginnings of the vague
definition of the phonotactics of the language (there's one in here for
English based on the wikipedia article for English phonology, but it's
less than ideal as it has generated words like "sprurlkt") and the
ability to generate random syllables of a language by picking an onset,
nucleus, and coda from the list for that language (within a range of the
number of allowed of each syllable part). This will be used down the
road to automatically generate utterances from various
non-english-speaking creatures (so the accuracy is less important, just
that it "feels real").
Change-Id: I7b81375ec595239c05c5c800cbde1a2a900e38ac
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3202
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing
Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Redirects host queries with no parameters (e.g. `cs`, `todo`, `b`) to
the start page of the appropriate host.
Fixes: b/133
Change-Id: I9d9dee753cfb460a97b73f39bbfe3cae54aae89b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3184
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Memoize the return value of characterVisiblePositions to a new,
semi-abstracted "memo" field on the GameState, recalcuclated if the
character position ever changes. I'm 90% sure that the perf issues we
were encountering were actually caused by characterVisiblePositions
getting called once for *every tile* on draw, but this slightly larger
change also makes the game perform relatively-usably again.
Since this is only recalculated if the character position changes, if we
ever get non-transparent entities moving around without the characters
influence (maybe something building or knocking down walls?) we'll have
an issue there where the vision won't be updated as a result of those
changes if they happen while the character is taking a non-moving action
- but we can cross that bridge when we come to it.
Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Since 473604f567 (CL/2910), depot hasn't
been directly exposing `pkgs` as an attribute, instead exposing it via
third_party.nixpkgs - the xanthous shell.nix isn't checked in CI, so it
was missed as part of that refactor - this updates it to be in line with
that
Change-Id: I12b081c16d53c6798f51ec6660ffa6d345870580
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3176
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Break out the configuration for the prometheus fail2ban exporter, which
is a simple python script that exports stats from fail2ban as a
prometheus-scrapable textfile, from Mugwump into a reusable nixos module
in //ops/nixos/modules.
Change-Id: I5451c9c5de6c7bc4431150ae596a9c758bf1b693
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3136
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
This does not appear to be working
Change-Id: I195e44f799981343a7b9dc60b25eb068d5d42530
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3182
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Includes the following depot changes & fixes:
* stable moves to NixOS 21.05
* stable isn't used anymore (but we'll keep the mechanism)
* haskell overlay's `random` override is removed (YAY!)
* grfn/iso: Switch to regular kernel rather than
latest kernel, as latest kernel is currently marked as broken due to zfs
* grfn/home: Use julia_16-bin temporarily
julia 1.5 (current julia-stable, source built release in nixpkgs)
doesn't pass its own test suite. Julia 1.6 doesn't have a source built
package in nixpkgs yet, so julia_16-bin appears to be the only working
julia derivation currently.
* tazjin/tverskoy: Use zfs unstable, as stable zfs doesn't work with the
latest kernel
Co-Authored-By: Griffin Smith <grfn@gws.fyi>
Co-Authored-By: sterni <sternenseemann@systemli.org>
Change-Id: I6f2e3d9f75077e4755de6bde9104d44b584cbe4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3174
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
I don't really like the perspective-specific stuff after all.
Change-Id: I214e481a29ed5734de232d6cbd8fabbc6368359d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3181
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Work is now using JIRA instead of Clubhouse, so I've started writing
org-tracker[0] as a pluggable-backend version of org-clubhouse (I'll
probably add github issue support as well!). This switches my personal
config to use that instead of org-clubhouse, including the
checkout-branch-with-ticket-id stuff I had locally.
[0]: https://github.com/glittershark/org-tracker
Change-Id: I3cf72d6640b155c92ca9ddd1d9d9b5167367951a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3180
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
For some reason some org config was still living in the global config.el
Change-Id: I2145a054ace97b91877a4397a52fd18a5c273434
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3178
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
No longer connecting to freenode - but I *am* now connecting to both
hackint and libera, so add a prompt to the command to decide which one I
connect to
Change-Id: Iae315ddab753cf9c365cbee7abd94213af656d4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3177
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Use awscli2 rather than awscli to deploy - less because I actually need
any specific functionality from the new version, and more because I
already use awscli2 on my systems and it's nice to always use the same
version of stuff
Change-Id: Id0e5b63dde1857c2e417ac2eeb2f769ebcc0f956
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3175
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
... until hardcoded references are removed upstream.
This is motivated by HEAD-branch related issues when cloning depot via
josh and a naive search for places where `master` was used directly.
Change-Id: I46709631d6ee5561344fc5f407324bcf69c641e2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3171
Tested-by: BuildkiteCI
Reviewed-by: cschilling <christian.schilling.de@gmail.com>
Reviewed-by: sterni <sternenseemann@systemli.org>
Includes a potentially relevant fix (anonymous authentication with the
correct username).
Change-Id: Iabf2eff43e98cc8b7b998ead3775b1fc8f1dfac6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3173
Tested-by: BuildkiteCI
Reviewed-by: cschilling <christian.schilling.de@gmail.com>
There have been a few relevant fixes.
Change-Id: I84b6fb645703972b03f1210cb69d03467caefbfa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3172
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
We still don't support POSIX timezone descriptions and the like,
but I currently don't have the energy to support something just
for POSIX's sake.
Change-Id: Ifbfc798ebe849e886cc31964b7fbc70ff009ef29
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3167
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
... rather than dragging it in as some transitive dep, which actually
stopped happening.
Change-Id: I2331721839d5e53c38236f64487be0e6f1be352e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3170
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
This reverts commit e1c45be3f5. I'm back
in NY now T.T
Change-Id: Iaae2bf778195b9a99ac1a46068703a58e6b69053
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3166
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This small tool prints the current time rounded to half-hour precision
as an emoji clock face and exists. It can use both the local time zone
and UTC. Additionally it supports a pseudo dot time format.
Via fun.🕰️.lib we reexpose the internal library which allows conversion
from LOCAL-TIME:TIMESTAMP to an emoji clock face — maybe we'll want to
integrate this into //web/panettone?
//fun/🕰️ is the spritual (and actual) successor to
<https://github.com/sternenseemann/unicode_clock>.
It likely only works in SBCL due to its heavy usage of unicode symbol
names.
Change-Id: I44204107a14f99b04b0c5290d88e8659f013f423
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3164
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Turns out this is an annoying thingy you sometimes to implement
independently from formatting an entire timestamp, so we expose it for
reuse.
Change-Id: I11de2823eb03849ea78fc79e2f546e413882930f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3163
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
This fix is essentially the same as the one in cl/1263.
Change-Id: I27be280a610914fcfbb6d7fee7aebaa56b993812
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3158
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI