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3 commits

Author SHA1 Message Date
Griffin Smith
bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
6c7e14d2dc feat(xan): Use Witherable in the prelude
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.

This is a really nice library, and basically the ideal abstraction layer
for what it does.

Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Vincent Ambo
2edb963b97 Add 'users/glittershark/xanthous/' from commit '53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
2020-06-16 01:05:44 +01:00