Commit graph

13192 commits

Author SHA1 Message Date
sterni
c8f521e96a refactor(nix/buildLisp): use passthru for extra attributes
Using passthru and appending the attributes via `//` have the same
effect with a subtle difference: In the latter case re-evaluating
the derivation when using the underlying `mkDerivation`'s
`overrideAttrs` will delete all appended attributes. Using
passthru at least preserves the attributes although the self
reference to the derivation in `passthru.sbcl` will become
outdated (unless updated manually).

Change-Id: I8b85009f386b9375b86a23fd50c4ec8c6a9dea7f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3257
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
2021-08-01 23:37:03 +00:00
Vincent Ambo
04ecf9cbbb fix(tverskoy): Set timezone to Europe/Moscow
Change-Id: Ibcf9322086d96847aa9c629c5535965db32ba4fe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3266
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
2021-08-01 22:14:58 +00:00
Profpatsch
f25e930ec7 feat(users/Profpatsch): add reverse-haskell-deps
Dis is dumb

Change-Id: If09300eedff7227ed452dcec7a8e80c7ffb24757
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3231
Tested-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
2021-08-01 16:40:35 +00:00
Griffin Smith
e22bd20e27 feat(gs/emacs): Switch org-ellipsis character
The old one's displaying as an emoji, upsettingly

Change-Id: I50980e4b9f2a58463e749a8adcc32f0f9ca1d154
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3261
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-30 16:37:23 +00:00
sterni
5a3a495956 feat(tools/depot-nixpkgs-update): tool to update our pin
Very simplistic tool to aid with updating our nixpkgs channel pins:
This tool prints the correct two `*Hashes` sets to stdout, so you can
easily delete the appropriate lines in `third_party/nixpkgs/default.nix`,
run

    ./bin/depot-nixpkgs-update | wl-copy

and paste it into your editor.

Doing this fully automatically would be possible, but would either
a) require changing `default.nix`, so it is regex-able more easily,
b) touching something like rnix-parser which I have no motivation to
at the moment or
c) searching for the old hashes and replacing them with the new
ones. This may be a simple and worthwhile improvement in the future.

Change-Id: I4df44e3827ce9ff6e4fe2d336c08016d799e21a7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3252
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
2021-07-28 12:14:52 +00:00
sterni
6b88df04c1 chore(3p/nixpkgs): update channels to 2021-07-25
* 3p/buzz: bump to latest master (1.6.0)

* 3p/emacs/explain-pause-mode: adjust to package-build update
  MELPA's package build now cares about git revisions, but calling VC
  commands in a nix build is usually a bad idea. Thus upstream nixpkgs
  passes `$commit` to the `buildPhase` and otherwise fails with an
  error message that doesn't really point to the issue. Upstream change:
  9140d4b06f

* 3p/overlays/emacs: udpate to 2021-07-25 to support the package-build
  update. Without this emacsPackages.xelb (for tazjin's exwm) would fail.

Change-Id: I7cd782fe7d66ed4ea78c529b79fe761d921f46a8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3253
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
2021-07-28 12:10:59 +00:00
Vincent Ambo
f693f935a7 fix(tverskoy): Persist Mullvad VPN settings
Change-Id: Icd33a613e613b48038c193c85721d9dd061549c1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3254
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
2021-07-20 12:34:18 +00:00
sterni
02aaed54f6 chore(3p): bump unstable channel to 2021-07-03
Didn't bother to update the stable channel as it is unused currently.

Changes required:

* tazjin/frog, grfn/modules/obs:
  Remove obs-v4l2sink as it has been integrated into upstream OBS and
  the package removed from nixpkgs subsequently (at least according to
  the `builtins.throw`-message).

Change-Id: I4335ed060eef2c4ff8ac55a68d894bcc3d8ef4a3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3243
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
2021-07-16 13:57:04 +00:00
Griffin Smith
f32cc0ecb1 fix(gs/system): Add mime handler for telegramdesktop
Telegram adds this itself, which means the file is different from what
home-manager knows about, which means running home-manager switch
breaks unless this is here.

Change-Id: Iad507bf63365a630b7eef349228b633f5b83d78b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3251
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-16 13:44:23 +00:00
Griffin Smith
2c6b00330f refactor(gs/emacs): Drop flow config
Change-Id: Ide0f3c4de34e6d9cb90038094407f1aa99ccf96f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3250
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-16 13:44:23 +00:00
Griffin Smith
af7d26f08d fix(gs/emacs): Shift around loading of org config
I don't know why this is causing issues, I really don't. But I get
agenda items without having to reload this file now.

Change-Id: I38fd4f7942430a07231cadbc0320e1ba786616e6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3249
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-16 13:44:23 +00:00
Griffin Smith
b5339a7e51 fix(gs/emacs): Pass --read-envelope-from to sendmail
Change-Id: I8e4c0171336cad3ed817956b07b371aba706ab9f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3248
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-16 13:44:23 +00:00
Vincent Ambo
8e33ae4ad7 feat(tazjin/emacs): Add layout for external TV on tverskoy
Change-Id: I6ac9b7180b940ca3018d999500f035245a358079
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3246
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
2021-07-14 17:03:59 +00:00
Vincent Ambo
60dfa3a971 fix(tazjin/emacs): Enable key bindings for Russian layout
Change-Id: I26d0d437c00d927b9244c4aa4a8705681cd212c8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3245
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
2021-07-14 17:03:59 +00:00
Vincent Ambo
155ac87e5a fix(tverskoy): Ensure rink is installed
Yes, this is a fix.

Change-Id: Ie80dc0f60c6343388388fba3327816d8a1b0fbe0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3244
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
2021-07-14 17:03:59 +00:00
Vincent Ambo
ee6590dea1 chore(tazjin/tverskoy): Enable fwupd
Very worried about this, Lenovo has a knack for bricking devices with
firmware updates ...

Change-Id: Idc111fe9d4bd7edf1e6c633040cf35e82f858724
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3224
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
2021-07-14 17:03:59 +00:00
Griffin Smith
e00a7263fb feat(gs/emacs): Don't display info-level flycheck errors
These end up being things like "hey, you used a proc macro" which isn't
useful to me, and clogs up the rest of my error navigation.

Change-Id: I9ccfddcce9683184f2479ae1aa30a8414f7e7c51
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3242
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-06 18:32:08 +00:00
Griffin Smith
ad8d38c64c fix(xanthous): Fix display of square/cubic units
Previously this'd display `5 m m³`, because it'd show the underlying
value then add the unit suffix on at the end

Change-Id: Idd240ddfebc212460f9fb529eff72732a5dafe2a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3241
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-07-06 18:32:08 +00:00
Griffin Smith
e62f578687 fix(gs/emacs): Fix headlines-from-assigned-to-me
If org-tracker-headlines-from-search is called non-interactively, it
only *returns* the org headlines as a string, rather than inputting them
at point.

Change-Id: Ia43d516f35a11383b206a57f345a6aeedfe86831
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3230
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
7437a18188 fix(xanthous): Only use alphabetic chars for menu items
Previously, we were using `smallestNotIn` for selecting new characters
for menu items with duplicate chatacters - this uses the 'Bounded'
instance for the type, which for Char meant the first character we would
always select was \NUL - making it look like the menu item had no
character, and making it impossible to actually select the menu item.
This introduces an AlphaChar newtype, which is a wrapper around Char
whose Bounded and Enum instances only use alphabetic characters (a-ZA-Z)
and uses that for menu characters instead.

Change-Id: If34ed9e9ce84f2bcb1cb87432cc6273f40b69f72
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3229
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
76258fbfa1 feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.

Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.

Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
f0c167d361 feat(xanthous): Add a command to describe an item in the inventory
Add a new DescribeInventory command, bound to I, to prompt for an item
in the inventory (anywhere in the inventory, including wielded) and
display a (new) panel describing it in detail. This description includes
the description, the long description, and the item's physical
properties (volume, density, and weight).

Change-Id: Idc1a05ab16b4514728d42aa6b520f93bea807c07
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3227
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
d8bd8e7eea feat(xanthous) Generate random volume+density for items
Generate random volumes and densities for items based on the ranges for
those two quantities in the raw when building instances of items.

Since this is the first time creating an item is impure, this also lifts
entity generation into a (random) monadic context

Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
8b97683f6e feat(xanthous): Track the volume and density of item types
Allow the itemType raw to have density and volume fields, both of which
represent *intervals* of both density and volume (because both can
hypothetically vary a bit). The idea here is that when we're making
an *instance* of one of these items, we pick a random value in the
range.

Lots of stuff in this commit is datatype and typeclass instances to
support things like intervals being fields on datatypes that get
serialized to saved games - including a manual definition of Ord for
Item since Ord isn't well-defined for intervals

Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-23 21:52:08 +00:00
Griffin Smith
638b355aa6 fix(gws.fyi): Remove reference to freenode
I'm not on freenode anymore

Change-Id: I72891f8db468cd318a069e4f409150717c6b9360
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3223
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-19 00:03:17 +00:00
Griffin Smith
f00dd30cad feat(xanthous): Fistfighting builds knuckle calluses
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 21:17:53 +00:00
Griffin Smith
4d2402a64e feat(xanthous): Add an auto-rest command
Add a command that automatically rests (essentially just stepping the
game forwards) until the character's hitpoints are back to full.

Currently due to the time it takes for the character to heal this takes
a bit too long - my thought there is to make the per-step delay for
autocommands different depending on the specific autocommand.

Change-Id: I40378c29d3d9d19e9787af1f015bde65fd08868c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3221
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
fb5bec8d95 feat(xanthous): Add configurable natural attacks
Allow configuring the natural attacks (eg, part of their body rather
than an item) of a creature. Each attack has a description and a damage
associated with it.

Change-Id: I69698a8ac4ee2da91e4c88e419593627519522a5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3220
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
88b0d0eecc feat(gs/emacs): Bind g R to lsp-find-references in haskell-mode
Change-Id: I49330e11a4cf402a4d06e7b657d3216eec9e5867
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3219
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
6f9d01b507 feat(xanthous): Add an ooze creature type
This required making sayVerb optional, as oozes don't say anything

Change-Id: I2c7f425ca26d92beef1097eda49d84f00c84c482
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3218
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
72d9e11a8f feat(xanthous): Install qpdf in the shell
This gets us the zlib-flate command line utility, which is useful for
decompressing our zlib-compressed save files and poking around in the
JSON

Change-Id: Ia0d8259d261c4313322d68cc8409ba13f9fb570c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3217
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
f795ca68ae feat(gs/home): Install gron
this is pretty useful

Change-Id: If79af3f8f3bd1d1e810f4af6eebfc618eb4c603b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3216
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
2938675f38 fix(xanthous): Wipe memoized vision when the game updates
If the game steps forward, entities could be moving around, so we need
to wipe the memoized character vision.

Change-Id: If6ea6a8c4bed7aefef90a0a2ab17eff0af9b9bbe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3215
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 17:51:43 +00:00
Griffin Smith
91c71b3808 feat(gs/emacs): Add command to pull down all assigned JIRA tickets
as org-mode headlines, using org-tracker-headlines-from-assigned-to-me

Change-Id: Ie2ce8ec768702a71fb74c36024a3974c2d675571
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3214
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-16 14:51:23 +00:00
Griffin Smith
6b0e70501f fix(gs/emacs): Fix typo in org-tracker-state-alist
Change-Id: I219cb09a05dd4ac4d4196dde1dea10838d330b71
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3213
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-16 14:51:23 +00:00
Griffin Smith
99d3a24ac9 feat(gs/home): Install a bunch of new latex packages
I'm typesetting a type system! `semantic` is the big winner here, but
also `mathpartir` is nice

Change-Id: I27ee91d30e0fe680377ce48f7539553fd0707684
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3212
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-16 14:51:23 +00:00
Vincent Ambo
1a4465d7d3 chore(3p/nixpkgs): Bump unstable channel to 2021-06-14
Included fixes:

* 3p/apereo-cas: Don't use stdenv.lib
* grfn/system: Bump Linux to 5.12 (5.11 is gone)

Change-Id: Ie32d476e659ba482418d4035333c2797a7dbd106
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3211
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 21:47:57 +00:00
Griffin Smith
417d1c8a49 feat(gs/yeren): Install subsurface
Change-Id: I7ed8709e93f8b7863264d6772def316b48f3892b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3210
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
e154ade9ac feat(gs/emacs): Add haskell test-group snippet
For tasty testGroups

Change-Id: I855ceed68e575eec48f236608015f8d40416e332
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3209
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
b2637edc23 feat(gs/emacs): Revamp haskell test-mode snippet
This is how I'm writing test files for xanthous now, and I'm not writing
any other haskell code, so let's update the snippet

Change-Id: Ia513490ee1cfc87b3d58ee1a8e94244f2e862963
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3208
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
bf79617bd8 feat(xanthous): Gormlaks yell in gormlak when they see the character
Add a new "greetedCharacter" field to the creature hippocampus type,
which tracks whether or not that creature has greeted the character
yet. In the gormlak AI, when the gormlak sees the character and starts
running towards them, if that field is set to False send a message that
says that the gormlak yells a single randomly-generated gormlak word at
the character, then set the field to true

The gormlak yells "gukblom"!

Change-Id: I17a388393693a322c2e09390884ed718911b2fc4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3207
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
30d83d7c82 feat(xanthous): Add a method to get the name for a type of entity
I didn't end up using this directly for the thing I was doing, but it
still seems generally useful enough that I'm keeping it around for now

Change-Id: I05c8902d75845f2230ec2373a9677d61cfaafafd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3206
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
26d7dadded feat(xanthous): Store language on creatures
Add a new "language" field to the CreatureType raw type, which
references the *name* of the language that creature speaks (this is so
that different creatures can speak the same language without having to
duplicate the language definition in the raws). At some point this
should change to not hardcode the sets of languages and instead define
them in data files like we do for creatures, but this is fine as a
start.

Change-Id: I6708570175e23472cb37e0061a329e54e8eac9c0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3205
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
5b0649d2a8 feat(xanthous): BangPattern all fields in Raws
This is generally just good practice for foundational data-types like
these

Change-Id: I88c5b6b73dad6665cf25837b8d6a9e0ea66f2b0b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3204
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
efbb135cfc feat(xanthous): Extend speech generation to arbitrary words
Wrap up the Phonotactics type into a Language type including both the
phonotactics and a distribution of the number of syllables per word, so
we can generate arbitrary words in addition to just arbitrary syllables

Change-Id: I8a37ce9c0eec019c9b84d21b0f2b3b9f5fd319eb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3203
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-14 13:04:26 +00:00
Griffin Smith
2cfe4069bb feat(xanthous): Add a generator for random english syllables
Add a new "speech" generator module, with the beginnings of the vague
definition of the phonotactics of the language (there's one in here for
English based on the wikipedia article for English phonology, but it's
less than ideal as it has generated words like "sprurlkt") and the
ability to generate random syllables of a language by picking an onset,
nucleus, and coda from the list for that language (within a range of the
number of allowed of each syllable part). This will be used down the
road to automatically generate utterances from various
non-english-speaking creatures (so the accuracy is less important, just
that it "feels real").

Change-Id: I7b81375ec595239c05c5c800cbde1a2a900e38ac
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3202
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-13 01:24:47 +00:00
Griffin Smith
006e5231e5 refactor(xanthous): Generators -> Generators.Level
I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing

Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-13 01:24:47 +00:00
Vincent Ambo
6f238c1c90 feat(atward): Handle plain host queries
Redirects host queries with no parameters (e.g. `cs`, `todo`, `b`) to
the start page of the appropriate host.

Fixes: b/133

Change-Id: I9d9dee753cfb460a97b73f39bbfe3cae54aae89b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3184
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
2021-06-12 19:14:55 +00:00
Griffin Smith
c19e3dae5f feat(xanthous): Memoize characterVisiblePositions
Memoize the return value of characterVisiblePositions to a new,
semi-abstracted "memo" field on the GameState, recalcuclated if the
character position ever changes. I'm 90% sure that the perf issues we
were encountering were actually caused by characterVisiblePositions
getting called once for *every tile* on draw, but this slightly larger
change also makes the game perform relatively-usably again.

Since this is only recalculated if the character position changes, if we
ever get non-transparent entities moving around without the characters
influence (maybe something building or knocking down walls?) we'll have
an issue there where the vision won't be updated as a result of those
changes if they happen while the character is taking a non-moving action
- but we can cross that bridge when we come to it.

Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-12 18:57:52 +00:00
Griffin Smith
80d501d553 fix(grfn/xanthous): Update shell for new depot structure
Since 473604f567 (CL/2910), depot hasn't
been directly exposing `pkgs` as an attribute, instead exposing it via
third_party.nixpkgs - the xanthous shell.nix isn't checked in CI, so it
was missed as part of that refactor - this updates it to be in line with
that

Change-Id: I12b081c16d53c6798f51ec6660ffa6d345870580
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3176
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
2021-06-12 15:54:28 +00:00