* exwm.el (exwm--on-ClientMessage): Handle fullscreen requests
for frames.
(exwm-init): Initialize workspaces after unlocking events.
* exwm-workspace.el (exwm-workspace--init): Create frames as
invisible, then make them visible only once their OverrideRedirect
property has been set.
* exwm-randr.el (exwm-randr--refresh): New frame parameter
`exwm-geometry'.
* exwm-layout.el (exwm-layout--set-frame-fullscreen): New
function.
The Emacs code is buggy, see https://github.com/ch11ng/exwm/issues/39https://github.com/ch11ng/exwm/pull/42
This commit should fix most input focus bugs (especially those related to
floating windows). The actual settings of input focus are delayed to exclude
redundant event. Dead code since this commit is removed.
This commit also fixes a bug for non-floating windows converted form floating
state. The workaround for `ido-mode` is also improved to properly handle
`exwm-mode` buffers.
* Fix input focus lost after moving window to another workspace
* Enhance `exwm-reset` to provide user a way to reset input focus when it's
lost unexpectedly
* Fix `exwm-reset`
* Make input mode buffer local
* Allow window to stay in `char-mode` while setting input focus to other window
or switching to other workspace
* Correct ConfigureNotify events sent to fullscreen windows.
* Exit fullscreen mode before switching workspace.
* Temporarily treat `xcb:Atom:_NET_WM_STATE_ABOVE` as
`xcb:Atom:_NET_WM_STATE_FULLSCREEN` since
a) "plugin-container" (Flash Player) seems only set this, and
b) it's not normally used by applications.
This makes fullscreen videos working in e.g. iceweasel.
* Prevent marking the end of a key sequence with a single `C-u'.
* Enable `C-u' prefix for key simulation since it's not possible for users to
define simulation keys starting with `C-u'.
* Make Emacs idle only after the visual parts are updated to prevent from
disturbing users.
* Should use '?\s' instead of '? '.