Using a signed Int here is a little silly, since we can never have
negative levels.
Change-Id: Ibe03be5014226e07dfa6f78d8360301bc1b7c9b1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3803
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
When saving, default to the save file that was loaded for the game if
any. To support this, this also makes text prompts support a default,
which will be used if no value is input.
Change-Id: I72a826499d6e987b939e3465a2d29167e53416be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3801
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Carry over everything except the character's position when going up
stairs, so that eg the character doesn't lose everything they picked up
and instantly heal to full when going up a level.
Change-Id: I08513578a72f2410a363bbadbb273d95826a3f1b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3766
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.
Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.
Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The default gcc version for pkgsCross.avr.buildPackages is 10.x, which
seems to be able to build the layout derivation just fine.
Change-Id: Ib7790419f38121ea2b1a09c790ef3a04afc0f9f8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3712
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
The previous impl of this was formatting the pre-save contents of the
buffer, effectively preventing saving any changes (oops).
Change-Id: I17d4b8ba0943964d700f7dca81af4f46b149c0b8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3644
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This is really just not worth the performance hit
Change-Id: I6f603aa154c562da2803bd8f73b1135faad243be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3642
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This doesn't work right now, and I'm not currently writing any idris
Change-Id: I7c090ad9f05c5d24f4f80fdd444e8995629aaba4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3641
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
hpack is a bit dumb when generating the list of modules for a cabal
file's component if multiple of them live in the same directory.
Specifically it seems to assume that all modules in the source-dirs
of a particular component are also necessary for its compilation.
This is quite bad in the case of xanthous since both library and
executable have source-dirs: src, so all modules will be compiled
twice: Once for the library and then again for the executable
despite it depending on the library (actually 4 times in total
since we need to build a unprofiled and profiled object for each
module…).
To fix this we just move Main.hs into its own directory and change
the executable's source-dirs, so hpack doesn't get confused anymore.
Since all components now have their own source-dirs, unnecessary
redundant compilation should be down to 0. The diff of the cabal
file shows quite nicely how many module recompilation we've gotten
rid of.
Change-Id: I2df4fab9b0299b3a2b5d3005508c79b2d9796039
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3533
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
`config.home.homeDirectory` is never set, meaning that when this builds
in CI it just uses the $HOME of the buildkite agent that's running,
causing it to almost always rebuild on new changes - I'm never going to
have a username on a system other than `grfn`, so this is fine to just
hardcode.
Change-Id: I920a0c546f4c06d0429534d116465e8f732218e7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3495
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
I have some secret stuff here (not security-secret, just secret that I'm
installing it in my system) so this has to be conditionally included
Change-Id: Idb12e5bbab507ad3dc5eb610199fd384789c0e20
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3491
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
I no longer use this, I just use the rebuild-system that all nixos
systems get now.
Change-Id: I2272ff13b21b3194c06b51dbc340c19b8bb336a9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3430
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Prevent flycheck-next-error and flycheck-prev-error from being repeated
by evil, since they're movement commands rather than editing commands.
This lets me spam `]e.` if I have to do the same thing to all the errors
in a buffer, for example.
Change-Id: I5993f6d19b71b63e5f4be1f3ce9e0cfd0357cc6e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3425
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This was missing a path segment, plus calling it rust-analyzer makes it
clearer what's going on
Change-Id: I8f71fe1b438d72f743472ab10ec939f686ad0da1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3424
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Wanted to port my emacs config to depot, but missing a dependency from
the channel. Adjustments:
* Downgrade grfn's Kernel to 5.10: The ck1 patch is not yet available
for 5.13 unfortunately and the 5.12 set has been removed upstream.
Change-Id: Ifaf315427bda2af590549ca0abec02a79f19a3ec
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3375
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
Someone asked for this, so here it is.
Change-Id: I00c52deb8c3f4e8f786cf4763b39d862ad041f6d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3371
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This stops it from interfering with command line invocations of things
like cargo test
Change-Id: Icc24a27ac5e17bb88ed539c13fc33204ef55ce82
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3288
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I used //tools/depot-nixpkgs-update for this - thanks again, sterni!
Included fixes:
* temporary workaround for building notmuch python package, fixed in
upstream already (but channel hasn't advanced there)
* Disable fprintd in grfn.system.yeren, as the fprintd-tod package
currently has a version mismatch in nixpkgs
Co-authored-by: Griffin Smith <grfn@gws.fyi>
Change-Id: If6d71b08ace9db57daadfe3b69b9cd4aec6a5a4e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3274
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
The old one's displaying as an emoji, upsettingly
Change-Id: I50980e4b9f2a58463e749a8adcc32f0f9ca1d154
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3261
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Didn't bother to update the stable channel as it is unused currently.
Changes required:
* tazjin/frog, grfn/modules/obs:
Remove obs-v4l2sink as it has been integrated into upstream OBS and
the package removed from nixpkgs subsequently (at least according to
the `builtins.throw`-message).
Change-Id: I4335ed060eef2c4ff8ac55a68d894bcc3d8ef4a3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3243
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
Telegram adds this itself, which means the file is different from what
home-manager knows about, which means running home-manager switch
breaks unless this is here.
Change-Id: Iad507bf63365a630b7eef349228b633f5b83d78b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3251
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I don't know why this is causing issues, I really don't. But I get
agenda items without having to reload this file now.
Change-Id: I38fd4f7942430a07231cadbc0320e1ba786616e6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3249
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
These end up being things like "hey, you used a proc macro" which isn't
useful to me, and clogs up the rest of my error navigation.
Change-Id: I9ccfddcce9683184f2479ae1aa30a8414f7e7c51
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3242
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Previously this'd display `5 m m³`, because it'd show the underlying
value then add the unit suffix on at the end
Change-Id: Idd240ddfebc212460f9fb529eff72732a5dafe2a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3241
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If org-tracker-headlines-from-search is called non-interactively, it
only *returns* the org headlines as a string, rather than inputting them
at point.
Change-Id: Ia43d516f35a11383b206a57f345a6aeedfe86831
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3230
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Previously, we were using `smallestNotIn` for selecting new characters
for menu items with duplicate chatacters - this uses the 'Bounded'
instance for the type, which for Char meant the first character we would
always select was \NUL - making it look like the menu item had no
character, and making it impossible to actually select the menu item.
This introduces an AlphaChar newtype, which is a wrapper around Char
whose Bounded and Enum instances only use alphabetic characters (a-ZA-Z)
and uses that for menu characters instead.
Change-Id: If34ed9e9ce84f2bcb1cb87432cc6273f40b69f72
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3229
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.
Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.
Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new DescribeInventory command, bound to I, to prompt for an item
in the inventory (anywhere in the inventory, including wielded) and
display a (new) panel describing it in detail. This description includes
the description, the long description, and the item's physical
properties (volume, density, and weight).
Change-Id: Idc1a05ab16b4514728d42aa6b520f93bea807c07
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3227
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Generate random volumes and densities for items based on the ranges for
those two quantities in the raw when building instances of items.
Since this is the first time creating an item is impure, this also lifts
entity generation into a (random) monadic context
Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow the itemType raw to have density and volume fields, both of which
represent *intervals* of both density and volume (because both can
hypothetically vary a bit). The idea here is that when we're making
an *instance* of one of these items, we pick a random value in the
range.
Lots of stuff in this commit is datatype and typeclass instances to
support things like intervals being fields on datatypes that get
serialized to saved games - including a manual definition of Ord for
Item since Ord isn't well-defined for intervals
Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI