Don't generate tutorial messages on levels other than the first.
Change-Id: I7681377461b92f5d5015931b0088bef9d358d2e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3804
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Using a signed Int here is a little silly, since we can never have
negative levels.
Change-Id: Ibe03be5014226e07dfa6f78d8360301bc1b7c9b1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3803
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
When saving, default to the save file that was loaded for the game if
any. To support this, this also makes text prompts support a default,
which will be used if no value is input.
Change-Id: I72a826499d6e987b939e3465a2d29167e53416be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3801
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Carry over everything except the character's position when going up
stairs, so that eg the character doesn't lose everything they picked up
and instantly heal to full when going up a level.
Change-Id: I08513578a72f2410a363bbadbb273d95826a3f1b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3766
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.
Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.
Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
The default gcc version for pkgsCross.avr.buildPackages is 10.x, which
seems to be able to build the layout derivation just fine.
Change-Id: Ib7790419f38121ea2b1a09c790ef3a04afc0f9f8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3712
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
The previous impl of this was formatting the pre-save contents of the
buffer, effectively preventing saving any changes (oops).
Change-Id: I17d4b8ba0943964d700f7dca81af4f46b149c0b8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3644
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This is really just not worth the performance hit
Change-Id: I6f603aa154c562da2803bd8f73b1135faad243be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3642
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This doesn't work right now, and I'm not currently writing any idris
Change-Id: I7c090ad9f05c5d24f4f80fdd444e8995629aaba4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3641
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
hpack is a bit dumb when generating the list of modules for a cabal
file's component if multiple of them live in the same directory.
Specifically it seems to assume that all modules in the source-dirs
of a particular component are also necessary for its compilation.
This is quite bad in the case of xanthous since both library and
executable have source-dirs: src, so all modules will be compiled
twice: Once for the library and then again for the executable
despite it depending on the library (actually 4 times in total
since we need to build a unprofiled and profiled object for each
module…).
To fix this we just move Main.hs into its own directory and change
the executable's source-dirs, so hpack doesn't get confused anymore.
Since all components now have their own source-dirs, unnecessary
redundant compilation should be down to 0. The diff of the cabal
file shows quite nicely how many module recompilation we've gotten
rid of.
Change-Id: I2df4fab9b0299b3a2b5d3005508c79b2d9796039
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3533
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
`config.home.homeDirectory` is never set, meaning that when this builds
in CI it just uses the $HOME of the buildkite agent that's running,
causing it to almost always rebuild on new changes - I'm never going to
have a username on a system other than `grfn`, so this is fine to just
hardcode.
Change-Id: I920a0c546f4c06d0429534d116465e8f732218e7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3495
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
I have some secret stuff here (not security-secret, just secret that I'm
installing it in my system) so this has to be conditionally included
Change-Id: Idb12e5bbab507ad3dc5eb610199fd384789c0e20
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3491
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
I no longer use this, I just use the rebuild-system that all nixos
systems get now.
Change-Id: I2272ff13b21b3194c06b51dbc340c19b8bb336a9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3430
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Prevent flycheck-next-error and flycheck-prev-error from being repeated
by evil, since they're movement commands rather than editing commands.
This lets me spam `]e.` if I have to do the same thing to all the errors
in a buffer, for example.
Change-Id: I5993f6d19b71b63e5f4be1f3ce9e0cfd0357cc6e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3425
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This was missing a path segment, plus calling it rust-analyzer makes it
clearer what's going on
Change-Id: I8f71fe1b438d72f743472ab10ec939f686ad0da1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3424
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Wanted to port my emacs config to depot, but missing a dependency from
the channel. Adjustments:
* Downgrade grfn's Kernel to 5.10: The ck1 patch is not yet available
for 5.13 unfortunately and the 5.12 set has been removed upstream.
Change-Id: Ifaf315427bda2af590549ca0abec02a79f19a3ec
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3375
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
Someone asked for this, so here it is.
Change-Id: I00c52deb8c3f4e8f786cf4763b39d862ad041f6d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3371
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This stops it from interfering with command line invocations of things
like cargo test
Change-Id: Icc24a27ac5e17bb88ed539c13fc33204ef55ce82
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3288
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I used //tools/depot-nixpkgs-update for this - thanks again, sterni!
Included fixes:
* temporary workaround for building notmuch python package, fixed in
upstream already (but channel hasn't advanced there)
* Disable fprintd in grfn.system.yeren, as the fprintd-tod package
currently has a version mismatch in nixpkgs
Co-authored-by: Griffin Smith <grfn@gws.fyi>
Change-Id: If6d71b08ace9db57daadfe3b69b9cd4aec6a5a4e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3274
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: sterni <sternenseemann@systemli.org>
Tested-by: BuildkiteCI
The old one's displaying as an emoji, upsettingly
Change-Id: I50980e4b9f2a58463e749a8adcc32f0f9ca1d154
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3261
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Didn't bother to update the stable channel as it is unused currently.
Changes required:
* tazjin/frog, grfn/modules/obs:
Remove obs-v4l2sink as it has been integrated into upstream OBS and
the package removed from nixpkgs subsequently (at least according to
the `builtins.throw`-message).
Change-Id: I4335ed060eef2c4ff8ac55a68d894bcc3d8ef4a3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3243
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: tazjin <mail@tazj.in>
Telegram adds this itself, which means the file is different from what
home-manager knows about, which means running home-manager switch
breaks unless this is here.
Change-Id: Iad507bf63365a630b7eef349228b633f5b83d78b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3251
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I don't know why this is causing issues, I really don't. But I get
agenda items without having to reload this file now.
Change-Id: I38fd4f7942430a07231cadbc0320e1ba786616e6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3249
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
These end up being things like "hey, you used a proc macro" which isn't
useful to me, and clogs up the rest of my error navigation.
Change-Id: I9ccfddcce9683184f2479ae1aa30a8414f7e7c51
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3242
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Previously this'd display `5 m m³`, because it'd show the underlying
value then add the unit suffix on at the end
Change-Id: Idd240ddfebc212460f9fb529eff72732a5dafe2a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3241
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If org-tracker-headlines-from-search is called non-interactively, it
only *returns* the org headlines as a string, rather than inputting them
at point.
Change-Id: Ia43d516f35a11383b206a57f345a6aeedfe86831
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3230
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Previously, we were using `smallestNotIn` for selecting new characters
for menu items with duplicate chatacters - this uses the 'Bounded'
instance for the type, which for Char meant the first character we would
always select was \NUL - making it look like the menu item had no
character, and making it impossible to actually select the menu item.
This introduces an AlphaChar newtype, which is a wrapper around Char
whose Bounded and Enum instances only use alphabetic characters (a-ZA-Z)
and uses that for menu characters instead.
Change-Id: If34ed9e9ce84f2bcb1cb87432cc6273f40b69f72
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3229
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.
Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.
Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new DescribeInventory command, bound to I, to prompt for an item
in the inventory (anywhere in the inventory, including wielded) and
display a (new) panel describing it in detail. This description includes
the description, the long description, and the item's physical
properties (volume, density, and weight).
Change-Id: Idc1a05ab16b4514728d42aa6b520f93bea807c07
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3227
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Generate random volumes and densities for items based on the ranges for
those two quantities in the raw when building instances of items.
Since this is the first time creating an item is impure, this also lifts
entity generation into a (random) monadic context
Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow the itemType raw to have density and volume fields, both of which
represent *intervals* of both density and volume (because both can
hypothetically vary a bit). The idea here is that when we're making
an *instance* of one of these items, we pick a random value in the
range.
Lots of stuff in this commit is datatype and typeclass instances to
support things like intervals being fields on datatypes that get
serialized to saved games - including a manual definition of Ord for
Item since Ord isn't well-defined for intervals
Change-Id: Ia088f2f75cdce9d00560297e5c269e3310b85bc3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3225
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.
This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.
Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a command that automatically rests (essentially just stepping the
game forwards) until the character's hitpoints are back to full.
Currently due to the time it takes for the character to heal this takes
a bit too long - my thought there is to make the per-step delay for
autocommands different depending on the specific autocommand.
Change-Id: I40378c29d3d9d19e9787af1f015bde65fd08868c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3221
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Allow configuring the natural attacks (eg, part of their body rather
than an item) of a creature. Each attack has a description and a damage
associated with it.
Change-Id: I69698a8ac4ee2da91e4c88e419593627519522a5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3220
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This required making sayVerb optional, as oozes don't say anything
Change-Id: I2c7f425ca26d92beef1097eda49d84f00c84c482
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3218
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This gets us the zlib-flate command line utility, which is useful for
decompressing our zlib-compressed save files and poking around in the
JSON
Change-Id: Ia0d8259d261c4313322d68cc8409ba13f9fb570c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3217
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
If the game steps forward, entities could be moving around, so we need
to wipe the memoized character vision.
Change-Id: If6ea6a8c4bed7aefef90a0a2ab17eff0af9b9bbe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3215
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I'm typesetting a type system! `semantic` is the big winner here, but
also `mathpartir` is nice
Change-Id: I27ee91d30e0fe680377ce48f7539553fd0707684
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3212
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This is how I'm writing test files for xanthous now, and I'm not writing
any other haskell code, so let's update the snippet
Change-Id: Ia513490ee1cfc87b3d58ee1a8e94244f2e862963
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3208
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "greetedCharacter" field to the creature hippocampus type,
which tracks whether or not that creature has greeted the character
yet. In the gormlak AI, when the gormlak sees the character and starts
running towards them, if that field is set to False send a message that
says that the gormlak yells a single randomly-generated gormlak word at
the character, then set the field to true
The gormlak yells "gukblom"!
Change-Id: I17a388393693a322c2e09390884ed718911b2fc4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3207
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I didn't end up using this directly for the thing I was doing, but it
still seems generally useful enough that I'm keeping it around for now
Change-Id: I05c8902d75845f2230ec2373a9677d61cfaafafd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3206
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "language" field to the CreatureType raw type, which
references the *name* of the language that creature speaks (this is so
that different creatures can speak the same language without having to
duplicate the language definition in the raws). At some point this
should change to not hardcode the sets of languages and instead define
them in data files like we do for creatures, but this is fine as a
start.
Change-Id: I6708570175e23472cb37e0061a329e54e8eac9c0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3205
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This is generally just good practice for foundational data-types like
these
Change-Id: I88c5b6b73dad6665cf25837b8d6a9e0ea66f2b0b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3204
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Wrap up the Phonotactics type into a Language type including both the
phonotactics and a distribution of the number of syllables per word, so
we can generate arbitrary words in addition to just arbitrary syllables
Change-Id: I8a37ce9c0eec019c9b84d21b0f2b3b9f5fd319eb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3203
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Add a new "speech" generator module, with the beginnings of the vague
definition of the phonotactics of the language (there's one in here for
English based on the wikipedia article for English phonology, but it's
less than ideal as it has generated words like "sprurlkt") and the
ability to generate random syllables of a language by picking an onset,
nucleus, and coda from the list for that language (within a range of the
number of allowed of each syllable part). This will be used down the
road to automatically generate utterances from various
non-english-speaking creatures (so the accuracy is less important, just
that it "feels real").
Change-Id: I7b81375ec595239c05c5c800cbde1a2a900e38ac
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3202
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
I'm going to start adding generators for things like text soon, so it
makes sense to specifically sequester level generators as their own
thing
Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Memoize the return value of characterVisiblePositions to a new,
semi-abstracted "memo" field on the GameState, recalcuclated if the
character position ever changes. I'm 90% sure that the perf issues we
were encountering were actually caused by characterVisiblePositions
getting called once for *every tile* on draw, but this slightly larger
change also makes the game perform relatively-usably again.
Since this is only recalculated if the character position changes, if we
ever get non-transparent entities moving around without the characters
influence (maybe something building or knocking down walls?) we'll have
an issue there where the vision won't be updated as a result of those
changes if they happen while the character is taking a non-moving action
- but we can cross that bridge when we come to it.
Change-Id: I3fc745ddf0014d6f164f735ad7e5080da779b92a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3185
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Since 473604f567 (CL/2910), depot hasn't
been directly exposing `pkgs` as an attribute, instead exposing it via
third_party.nixpkgs - the xanthous shell.nix isn't checked in CI, so it
was missed as part of that refactor - this updates it to be in line with
that
Change-Id: I12b081c16d53c6798f51ec6660ffa6d345870580
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3176
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Break out the configuration for the prometheus fail2ban exporter, which
is a simple python script that exports stats from fail2ban as a
prometheus-scrapable textfile, from Mugwump into a reusable nixos module
in //ops/nixos/modules.
Change-Id: I5451c9c5de6c7bc4431150ae596a9c758bf1b693
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3136
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
This does not appear to be working
Change-Id: I195e44f799981343a7b9dc60b25eb068d5d42530
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3182
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Includes the following depot changes & fixes:
* stable moves to NixOS 21.05
* stable isn't used anymore (but we'll keep the mechanism)
* haskell overlay's `random` override is removed (YAY!)
* grfn/iso: Switch to regular kernel rather than
latest kernel, as latest kernel is currently marked as broken due to zfs
* grfn/home: Use julia_16-bin temporarily
julia 1.5 (current julia-stable, source built release in nixpkgs)
doesn't pass its own test suite. Julia 1.6 doesn't have a source built
package in nixpkgs yet, so julia_16-bin appears to be the only working
julia derivation currently.
* tazjin/tverskoy: Use zfs unstable, as stable zfs doesn't work with the
latest kernel
Co-Authored-By: Griffin Smith <grfn@gws.fyi>
Co-Authored-By: sterni <sternenseemann@systemli.org>
Change-Id: I6f2e3d9f75077e4755de6bde9104d44b584cbe4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3174
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
I don't really like the perspective-specific stuff after all.
Change-Id: I214e481a29ed5734de232d6cbd8fabbc6368359d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3181
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Work is now using JIRA instead of Clubhouse, so I've started writing
org-tracker[0] as a pluggable-backend version of org-clubhouse (I'll
probably add github issue support as well!). This switches my personal
config to use that instead of org-clubhouse, including the
checkout-branch-with-ticket-id stuff I had locally.
[0]: https://github.com/glittershark/org-tracker
Change-Id: I3cf72d6640b155c92ca9ddd1d9d9b5167367951a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3180
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
For some reason some org config was still living in the global config.el
Change-Id: I2145a054ace97b91877a4397a52fd18a5c273434
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3178
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
No longer connecting to freenode - but I *am* now connecting to both
hackint and libera, so add a prompt to the command to decide which one I
connect to
Change-Id: Iae315ddab753cf9c365cbee7abd94213af656d4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3177
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Use awscli2 rather than awscli to deploy - less because I actually need
any specific functionality from the new version, and more because I
already use awscli2 on my systems and it's nice to always use the same
version of stuff
Change-Id: Id0e5b63dde1857c2e417ac2eeb2f769ebcc0f956
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3175
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This reverts commit e1c45be3f5. I'm back
in NY now T.T
Change-Id: Iaae2bf778195b9a99ac1a46068703a58e6b69053
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3166
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
* users/grfn/system/home/yeren: remove obsolete awscli2 overrides
* ops: make new isSystemUser || isNormalUser assertion happy
* users/grfn/system/system/mugwump: make buildkite agents system users
* users/tazjin/nixos/camden: set isSystemUser = true for git
* users/tazjin/emacs: Remove missing & broken packages
* third_party/openldap: remove, as the argon2 module is now enabled upstream
* third_party/gerrit_plugins: Pinned new unstable hashes
* third_party/nix, third_party/grpc: Disabled CI as these are broken
* third_party/overlays/emacs: Bumped version to stay in sync with channel
* third_party/buzz: Update LIBCLANG_PATH to reference libclang.lib,
since libclang's default output no longer contains libclang.so
* users/grfn/system/home: Install julia-stable instead of julia (which
aliases to julia-lts), as the latter depends on an insecure version of
libgit
Change-Id: Iff33b0ecb0ef07a82d1de35e23c40d2f4bf0f8ed
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3001
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: grfn <grfn@gws.fyi>
Add a script (to PATH, so I can launch it from rofi) to take whatever's
in the clipboard, pass it through `dot -Tpng`, and then open the result
with feh.
Change-Id: I1842fca3585a33d902da20dfa6101d1c6d2f2062
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3160
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
* This was mostly for //third_party/nix and its dependencies which now
have been set to use llvmPackages_11 manually.
* For //users/grfn/achilles we also manually select the newer LLVM version.
* //tools/cheddar doesn't seem to need llvm anymore.
* //third_party/buzz also compiles with clang 7.1.0
* replace clang-tools everywhere with new attribute clang-tools_11
For the future we may want to have something similar again, but it may
not be necessary to invest too much time into it: nixpkgs is set to
upgrade their default llvmPackages to LLVM 11 as well at some point in
the near future.
Co-Authored-By: sterni <sternenseemann@systemli.org>
Change-Id: Id83868dbc476a6c776b59518b856c933f30ea79d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3135
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: grfn <grfn@gws.fyi>
This doesn't replace all of them in the repo, but at least the ones
that are relevant to our move.
Change-Id: I842e7594b4c16af30d880272417874f6b29afd22
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3134
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: grfn <grfn@gws.fyi>
This service performes automatic power tuning and has effectively
replaced powertop's tuning functionality in modern systems.
Change-Id: I63c6999beed64d96c77b8b9287ed0d5fa6ddd9fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3121
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This might help with the issue of devices being stuck in a slow
power-saving mode after hibernation. Dell enables this on laptops
shipping with Linux by default according to some forum posts.
Change-Id: I3d7fdb5c2ed5e24289a6c20f21d027e11b7826e5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3120
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
next-error and prev-error are weirdly broken in ways I don't entirely
understand, but I only really use flycheck so I can just use the
flycheck ones instead
Change-Id: Icdb25950f6fdcca163c68db30366af0f6fa28d7d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3108
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Owothia graduates, or something.
Mostly I don't want infrastructure to depend on stuff in //users.
Does anyone know where owothia is running anyways?
Change-Id: I198c7ac935736c7aee3ba4fbda1453b82aa10283
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3103
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>