Instead of constructing another runtime value representing the pair on
which to perform arithmetic, implement the same logic in the shape of
a macro.
This is designed to be compatible with operators like `+` that work
both as an arithmetic operator AND as an operator on another pair of
types.
Change-Id: I1c83649ead6117f811f1fb45482d0cadf811125e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6136
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
For cases where the strings are statically known (such as the
oft-occuring name/value), this can be a useful optimisation.
It's also much more convenient in tests.
Change-Id: Ie462b684805bd4986ea5e85ca4bff663bc2d3c3c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6111
Tested-by: BuildkiteCI
Reviewed-by: eta <tvl@eta.st>
The internal optimisations of the set representation were previously
leaking into the VM, which is highly undesirable.
Keeping it encapsulated allows us to do additional optimisations
within value::attrs without being concerned about its use in the VM.
Change-Id: I7e7020bb0983b9d355d3db747b049b2faa60131f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6108
Reviewed-by: eta <tvl@eta.st>
Tested-by: BuildkiteCI
There are multiple points where an insertion needs to be done into an
attribute set, but copying the key or checking for presence before
insertion should be avoided
As that is a little bit noisy, it's been factored out into a helper
function in this commit.
Change-Id: Ibcb054ebeb25a1236c06c812f47c8e74180d4fc9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6107
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This can construct non-overlapping nested attribute sets (i.e. `{ a.b
= 1; b.c = 2; }`, but not `{ a.b = 1; a.c = 2; }`).
In order to do the latter, it's necessary to gain the ability to
manipulate the in-progress attribute set construction. There's
multiple different options for this ...
Change-Id: If1a762a720b175e8eb4216cbf96a7434d22640fb
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6106
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This is required for constructing nested attribute sets at runtime.
There'll be quite a lot of optimisation potential with this solution
eventually, if it should turn out to be a bottleneck.
This introduces a conceptual change, in that the `Value` enum is now
an enum representing "all runtime values" instead of "all Nix language
types". This makes sense in general, as this type will also contain
Chunk representations etc. which are not exposed to users.
Change-Id: Ic5f72b2a0965b146c6a451efad34c6a81ca1aad8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6103
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
For name/value pairs (which occur extremely often in Nix and make up a
significant chunk of the runtime cost of evaluating nixpkgs) we
substitute an optimised representation.
For now this will only be used if the name/value pair keys were
specified as literal identifiers or strings (i.e. if chunks are
encountered as keys they are not forced and a normal attribute set
backed by a map will be constructed).
Change-Id: Ic79746c323e627528bd58b1a6024ee8d0aff7858
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6102
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This adds a new instruction which assembles an interpolated string
from a specified number of fragments, which are already going to be
located on the stack in the right position.
This will raise a type error if any of the fragments do not evaluate
to a string.
Change-Id: I5756248fa3e9fcc3d063c14db40b332f7e20a588
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6098
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Implements attribute set literals without nesting. Technically this
already supports dynamic key fragments (evaluating to strings), though
the only way to create these (interpolation) is not yet implemented.
However, creating simple attribute sets like `{ }`, or `{ a = 15; }`
or `{ a = 10 * 2; }` works.
Recursive attribute sets are not yet implemented as we do not have any
kind of scope access yet anyways.
This is implemented using a new instruction that creates an attribute
set with a given number of elements by popping key/value pairs off the
stack.
Change-Id: I0f9aac7a131a112d3f66b131297686b38aaeddf2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6091
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This isn't relevant to the value type itself.
Change-Id: I678bc92a8a530b1081ed498bf3ff7925217bcc01
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6081
Tested-by: BuildkiteCI
Autosubmit: tazjin <tazjin@tvl.su>
Reviewed-by: grfn <grfn@gws.fyi>
These are a bit tricky to implement because Nix technically treats
them as identifiers, and only if the identifier is not explicitly
overridden within the scope does it yield the expected literal values.
Note that weirdness even occurs with scopedImport.
Change-Id: Ie55723405ccfcc25da37c5a08fa3332f37cf9ae5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6080
Tested-by: BuildkiteCI
Autosubmit: tazjin <tazjin@tvl.su>
Reviewed-by: grfn <grfn@gws.fyi>
Implements simple arithmetic operations (+, -, *, /).
There is some scaffolding included to pop and coerce pairs of numbers,
as the Nix language will let arithmetic operators apply to arbitrary
pairs of number types (always resulting in floats if the types are
mixed).
Change-Id: I5f62c363bdea8baa6ef812cc64c5406759d257cf
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6074
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
This can't do anything other than compute a single literal, for now
Change-Id: Ia28f9da51c906b590a198e77a4ca5d45a871106b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/6071
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>