Call queryMissing() prior to building
Without this, substitute info is fetched sequentially, which is superslow. In the old UI (e.g. nix-build), we call printMissing(), which calls queryMissing(), thereby preheating the binary cache cache. But the new UI doesn't do that.
This commit is contained in:
parent
fd73c1e20a
commit
bbdf08bc0f
2 changed files with 14 additions and 0 deletions
|
@ -4166,10 +4166,20 @@ void Worker::markContentsGood(const Path & path)
|
|||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static void primeCache(Store & store, const PathSet & paths)
|
||||
{
|
||||
PathSet willBuild, willSubstitute, unknown;
|
||||
unsigned long long downloadSize, narSize;
|
||||
store.queryMissing(paths, willBuild, willSubstitute, unknown, downloadSize, narSize);
|
||||
}
|
||||
|
||||
|
||||
void LocalStore::buildPaths(const PathSet & drvPaths, BuildMode buildMode)
|
||||
{
|
||||
Worker worker(*this);
|
||||
|
||||
primeCache(*this, drvPaths);
|
||||
|
||||
Goals goals;
|
||||
for (auto & i : drvPaths) {
|
||||
DrvPathWithOutputs i2 = parseDrvPathWithOutputs(i);
|
||||
|
@ -4220,6 +4230,8 @@ void LocalStore::ensurePath(const Path & path)
|
|||
/* If the path is already valid, we're done. */
|
||||
if (isValidPath(path)) return;
|
||||
|
||||
primeCache(*this, {path});
|
||||
|
||||
Worker worker(*this);
|
||||
GoalPtr goal = worker.makeSubstitutionGoal(path);
|
||||
Goals goals = {goal};
|
||||
|
|
|
@ -107,6 +107,8 @@ void Store::queryMissing(const PathSet & targets,
|
|||
PathSet & willBuild_, PathSet & willSubstitute_, PathSet & unknown_,
|
||||
unsigned long long & downloadSize_, unsigned long long & narSize_)
|
||||
{
|
||||
Activity act(*logger, lvlDebug, actUnknown, "querying info about missing paths");
|
||||
|
||||
downloadSize_ = narSize_ = 0;
|
||||
|
||||
ThreadPool pool;
|
||||
|
|
Loading…
Reference in a new issue