Add ‘seq’ primop
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4 changed files with 15 additions and 0 deletions
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@ -383,6 +383,15 @@ static void prim_getEnv(EvalState & state, const Pos & pos, Value * * args, Valu
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}
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/* Evaluate the first argument, then return the second argument. */
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void prim_seq(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceValue(*args[0]);
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state.forceValue(*args[1]);
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v = *args[1];
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}
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/* Evaluate the first expression and print it on standard error. Then
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return the second expression. Useful for debugging. */
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static void prim_trace(EvalState & state, const Pos & pos, Value * * args, Value & v)
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@ -1424,6 +1433,9 @@ void EvalState::createBaseEnv()
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addPrimOp("__tryEval", 1, prim_tryEval);
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addPrimOp("__getEnv", 1, prim_getEnv);
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// Strictness
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addPrimOp("__seq", 2, prim_seq);
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// Debugging
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addPrimOp("__trace", 2, prim_trace);
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addPrimOp("__gcCanary", 1, prim_gcCanary);
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1
tests/lang/eval-fail-seq.nix
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1
tests/lang/eval-fail-seq.nix
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@ -0,0 +1 @@
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builtins.seq (abort "foo") 2
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1
tests/lang/eval-okay-seq.exp
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1
tests/lang/eval-okay-seq.exp
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@ -0,0 +1 @@
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2
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1
tests/lang/eval-okay-seq.nix
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1
tests/lang/eval-okay-seq.nix
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@ -0,0 +1 @@
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builtins.seq 1 2
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