feat(gs/xanthous): Creatures use their weapons to attack
If a creature has a weapon wielded, then they now use that weapon to attack the player *instead of* their natural attacks. This uses a new `creatureAttackMessage` field on the Item raw for the message to use. Change-Id: I73614f33dbf88dd4c68081f15710fa27b7b21ba2
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5 changed files with 50 additions and 11 deletions
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@ -26,8 +26,10 @@ import qualified Xanthous.Entities.Character as Character
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import qualified Xanthous.Entities.RawTypes as Raw
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import Xanthous.Entities.RawTypes
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( CreatureType, HasLanguage(language), getLanguage
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, HasAttacks (attacks)
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, HasAttacks (attacks), creatureAttackMessage
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)
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import Xanthous.Entities.Common
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( wielded, Inventory, wieldedItems, WieldedItem (WieldedItem) )
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import Xanthous.Game.State
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import Xanthous.Game.Lenses
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( entitiesCollision, collisionAt
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@ -36,7 +38,7 @@ import Xanthous.Game.Lenses
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)
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import Xanthous.Data.EntityMap.Graphics (linesOfSight, canSee)
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import Xanthous.Random
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import Xanthous.Monad (say)
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import Xanthous.Monad (say, message)
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import Xanthous.Generators.Speech (word)
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import qualified Linear.Metric as Metric
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import qualified Xanthous.Messages as Messages
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@ -50,6 +52,7 @@ type IsCreature entity =
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( HasVisionRadius entity
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, HasField "_hippocampus" entity entity Hippocampus Hippocampus
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, HasField "_creatureType" entity entity CreatureType CreatureType
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, HasField "_inventory" entity entity Inventory Inventory
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, A.ToJSON entity
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)
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@ -113,14 +116,26 @@ stepGormlak ticks pe@(Positioned pos creature) = do
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where
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vision = visionRadius creature
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attackCharacter = do
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dmg <- case creature ^? inventory . wielded . wieldedItems of
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Just (WieldedItem item wi) -> do
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let msg = fromMaybe
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(Messages.lookup ["combat", "creatureAttack", "genericWeapon"])
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$ wi ^. creatureAttackMessage
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message msg $ object [ "creature" A..= creature
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, "item" A..= item
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]
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pure $ wi ^. Raw.damage
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Nothing -> do
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attack <- choose $ creature ^. creatureType . attacks
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attackDescription <- Messages.render (attack ^. Raw.description)
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$ object []
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say ["combat", "creatureAttack"]
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say ["combat", "creatureAttack", "natural"]
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$ object [ "creature" A..= creature
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, "attackDescription" A..= attackDescription
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]
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character %= Character.damage (attack ^. Raw.damage)
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pure $ attack ^. Raw.damage
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character %= Character.damage dmg
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yellAtCharacter = for_ (creature ^. creatureType . language)
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$ \lang -> do
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@ -171,6 +186,9 @@ hippocampus = field @"_hippocampus"
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creatureType :: HasField "_creatureType" s t a b => Lens s t a b
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creatureType = field @"_creatureType"
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inventory :: HasField "_inventory" s t a b => Lens s t a b
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inventory = field @"_inventory"
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--------------------------------------------------------------------------------
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-- instance Brain Creature where
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@ -34,6 +34,7 @@ module Xanthous.Entities.RawTypes
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, HasAttacks(..)
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, HasChance(..)
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, HasChar(..)
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, HasCreatureAttackMessage(..)
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, HasDamage(..)
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, HasDensity(..)
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, HasDescription(..)
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@ -200,6 +201,17 @@ makeFieldsNoPrefix ''EdibleItem
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data WieldableItem = WieldableItem
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{ _damage :: !Hitpoints
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, _attackMessage :: !(Maybe Message)
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-- | Message to use when a creature is using this item to attack the
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-- character.
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--
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-- Grammatically, should be of the form "The creature slashes you with its
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-- dagger".
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--
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-- = Parameters
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--
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-- [@creature@ (type: 'Creature')] The creature doing the attacking
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-- [@item@ (type: 'Item')] The item itself
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, _creatureAttackMessage :: !(Maybe Message)
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}
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deriving stock (Show, Eq, Ord, Generic)
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deriving anyclass (NFData, CoArbitrary, Function)
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@ -11,6 +11,9 @@ Item:
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attackMessage:
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- You slash at the {{creature.creatureType.name}} with your dagger.
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- You stab the {{creature.creatureType.name}} with your dagger.
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creatureAttackMessage:
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- The {{creature.creatureType.name}} slashes at you with its dagger.
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- The {{creature.creatureType.name}} stabs you with its dagger.
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# Just the steel, not the handle, for now
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density: [7750 , 8050000]
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# 15cm – 45cm
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@ -12,6 +12,10 @@ Item:
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- You bonk the {{creature.creatureType.name}} over the head with your stick.
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- You bash the {{creature.creatureType.name}} on the noggin with your stick.
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- You whack the {{creature.creatureType.name}} with your stick.
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creatureAttackMessage:
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- The {{creature.creatureType.name}} bonks you over the head with its stick.
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- The {{creature.creatureType.name}} bashes you on the noggin with its stick.
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- The {{creature.creatureType.name}} whacks you with its stick.
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# https://www.sciencedirect.com/topics/agricultural-and-biological-sciences/wood-density
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# it's a hard stick. so it's dense wood.
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density: 890000 # g/m³
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@ -80,7 +80,9 @@ combat:
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generic:
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- You hit the {{creature.creatureType.name}}.
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- You attack the {{creature.creatureType.name}}.
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creatureAttack: The {{creature.creatureType.name}} {{attackDescription}}
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creatureAttack:
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natural: The {{creature.creatureType.name}} {{attackDescription}}.
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genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
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killed:
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- You kill the {{creature.creatureType.name}}!
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- You've killed the {{creature.creatureType.name}}!
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