Clear messages every turn
Clear messgaes every turn, preserving the ability to ^P to get the previous message
This commit is contained in:
parent
7138d9a0b6
commit
929dac06d0
1 changed files with 11 additions and 0 deletions
11
src/game.rs
11
src/game.rs
|
@ -367,6 +367,16 @@ impl<'a> Game<'a> {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn clear_message(&mut self) -> io::Result<()> {
|
||||
debug!("{:?} {:?}", self.message_idx, self.messages);
|
||||
if self.message_idx == self.messages.len() {
|
||||
return Ok(());
|
||||
}
|
||||
self.viewport.clear_message()?;
|
||||
self.message_idx += 1;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn creature(&self, creature_id: EntityID) -> Option<&Creature> {
|
||||
self.entities
|
||||
.get(creature_id)
|
||||
|
@ -500,6 +510,7 @@ impl<'a> Game<'a> {
|
|||
self.viewport.clear(old_pos)?;
|
||||
self.draw_entities_at(old_pos)?;
|
||||
self.draw_entity(self.character_entity_id)?;
|
||||
self.clear_message()?;
|
||||
self.describe_entities_at(
|
||||
char_pos,
|
||||
EntityDescriptionMode::Walk,
|
||||
|
|
Loading…
Reference in a new issue