* Make Value smaller by not storing redundant PrimOp info.
* Clear pointers in Values after overwriting them to make sure that no objects are kept alive unnecessarily.
This commit is contained in:
parent
3f66cfb96b
commit
8ac06726b9
2 changed files with 44 additions and 25 deletions
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@ -153,15 +153,14 @@ void EvalState::addConstant(const string & name, Value & v)
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void EvalState::addPrimOp(const string & name,
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unsigned int arity, PrimOp primOp)
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unsigned int arity, PrimOpFun primOp)
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{
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Value * v = allocValue();
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string name2 = string(name, 0, 2) == "__" ? string(name, 2) : name;
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Symbol sym = symbols.create(name);
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v->type = tPrimOp;
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v->primOp.arity = arity;
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v->primOp.fun = primOp;
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v->primOp.name = GC_STRDUP(name2.c_str());
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staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl;
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v->primOp = new (UseGC) PrimOp(primOp, arity, sym);
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staticBaseEnv.vars[sym] = baseEnvDispl;
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baseEnv.values[baseEnvDispl++] = v;
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(*baseEnv.values[0]->attrs)[symbols.create(name2)].value = v;
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}
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@ -252,6 +251,7 @@ void mkString(Value & v, const string & s, const PathSet & context)
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void mkPath(Value & v, const char * s)
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{
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clearValue(v);
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v.type = tPath;
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v.path = GC_STRDUP(s);
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}
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@ -310,6 +310,7 @@ void EvalState::mkList(Value & v, unsigned int length)
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void EvalState::mkAttrs(Value & v)
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{
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clearValue(v);
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v.type = tAttrs;
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#if HAVE_BOEHMGC
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v.attrs = new (UseGC) Bindings;
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@ -595,15 +596,20 @@ void ExprApp::eval(EvalState & state, Env & env, Value & v)
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void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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{
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if (fun.type == tPrimOp || fun.type == tPrimOpApp) {
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unsigned int argsLeft =
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fun.type == tPrimOp ? fun.primOp.arity : fun.primOpApp.argsLeft;
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if (argsLeft == 1) {
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/* We have all the arguments, so call the primop. First
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find the primop. */
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/* Figure out the number of arguments still needed. */
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unsigned int argsDone = 0;
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Value * primOp = &fun;
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while (primOp->type == tPrimOpApp) primOp = primOp->primOpApp.left;
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while (primOp->type == tPrimOpApp) {
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argsDone++;
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primOp = primOp->primOpApp.left;
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}
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assert(primOp->type == tPrimOp);
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unsigned int arity = primOp->primOp.arity;
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unsigned int arity = primOp->primOp->arity;
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unsigned int argsLeft = arity - argsDone;
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if (argsLeft == 1) {
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/* We have all the arguments, so call the primop. */
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/* Put all the arguments in an array. */
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Value * vArgs[arity];
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@ -614,9 +620,9 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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/* And call the primop. */
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try {
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primOp->primOp.fun(*this, vArgs, v);
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primOp->primOp->fun(*this, vArgs, v);
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} catch (Error & e) {
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addErrorPrefix(e, "while evaluating the builtin function `%1%':\n", primOp->primOp.name);
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addErrorPrefix(e, "while evaluating the builtin function `%1%':\n", primOp->primOp->name);
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throw;
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}
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} else {
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@ -624,7 +630,6 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v)
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v.primOpApp.left = allocValue();
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*v.primOpApp.left = fun;
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v.primOpApp.right = &arg;
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v.primOpApp.argsLeft = argsLeft - 1;
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}
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return;
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}
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@ -44,7 +44,17 @@ typedef enum {
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} ValueType;
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typedef void (* PrimOp) (EvalState & state, Value * * args, Value & v);
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typedef void (* PrimOpFun) (EvalState & state, Value * * args, Value & v);
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struct PrimOp
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{
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PrimOpFun fun;
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unsigned int arity;
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Symbol name;
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PrimOp(PrimOpFun fun, unsigned int arity, Symbol name)
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: fun(fun), arity(arity), name(name) { }
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};
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struct Value
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@ -97,15 +107,9 @@ struct Value
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Env * env;
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ExprLambda * fun;
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} lambda;
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Value * val;
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struct {
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PrimOp fun;
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char * name;
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unsigned int arity;
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} primOp;
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PrimOp * primOp;
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struct {
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Value * left, * right;
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unsigned int argsLeft;
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} primOpApp;
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};
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};
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@ -127,8 +131,17 @@ struct Attr
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};
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/* After overwriting an app node, be sure to clear pointers in the
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Value to ensure that the target isn't kept alive unnecessarily. */
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static inline void clearValue(Value & v)
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{
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v.app.right = 0;
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}
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static inline void mkInt(Value & v, int n)
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{
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clearValue(v);
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v.type = tInt;
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v.integer = n;
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}
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@ -136,6 +149,7 @@ static inline void mkInt(Value & v, int n)
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static inline void mkBool(Value & v, bool b)
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{
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clearValue(v);
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v.type = tBool;
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v.boolean = b;
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}
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@ -268,7 +282,7 @@ private:
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void addConstant(const string & name, Value & v);
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void addPrimOp(const string & name,
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unsigned int arity, PrimOp primOp);
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unsigned int arity, PrimOpFun primOp);
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Value * lookupVar(Env * env, const VarRef & var);
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